FoonLudum Dare ExplorerLD31 → Avoid the Pushers

Avoid the Pushers

By hwinwuzhere

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CategoryRankScoreCount
Coolness367
Humor5592.48
Innovation7102.92
Mood7392.72
Graphics7592.76
Theme8773.33
Fun9342.63
Overall9432.81

Comments

esaucm98 2014-12-08 17:06

I like the pixel art style and the game runs well.

donutttt 2014-12-08 18:01

I did get a little confused her, but like you say, it isn't 100% finished. The pixel art was really cool though.

bardikus 2014-12-08 18:02

The Pixel Art and game concept is interesting. It is a little weird that you can go off screen to reach certain buttons.
The pushers are cool but don't seem agressive enough, I expected them to push me way more and faster :D
Overall, nice game

apiotrw 2014-12-08 18:02

Solid! I think you could improve the graphics a bit by adding some variation to the colors.

whoaconstrictor 2014-12-08 18:06

Neat world generation. Not sure if bug or feature that a new pusher is spawned with every world regeneration, but I like it.

deepinthewoods 2014-12-08 18:10

Like the controls/movement

androniq 2014-12-08 18:24

Nice idea. I like that the pushers are just sort of inconvenient rather than malicious. It's unusual.
It looks like the screen should wrap, but you seem to die (or crash the game?) when you go past the edges.

hwinwuzhere 2014-12-08 18:43

@WhoaConstrictor The mob spawning after each generation is the start of adding a difficulty level. I wanted to make things harder after each generation, e.g. having to stand on the red tile longer, having more mobs and more difficult mobs that will start attacking you etc.

@ElectricSeagull Yeah, the going out of the screen and wrapping of the player is a bug. Fortunately you can walk back and it will render you normally again.

@All thx for the nice comments and feedback, I really appreciate it. This is my second LD and my first submission.

ludum-dare-riga 2014-12-08 21:40

Interesting idea as how the game stars also. Seems to lose my character when I get out of the screen borders. Restart button would be aprecieted. Good work!

v01pe 2014-12-08 22:03

Nice one, I liked it… almost skipped it, because there was no OS X download, but the "windows" version played just fine as it is Java.
The pushers really crept me out as soon as they run towards you.
When I went out of the level on the side it seems to have crashed. Walking two directions at the same time is SO necessary!! ;)
I can see the potential!

hwinwuzhere 2014-12-09 08:33

@All I just figured out what the crash is. I shall fix it as ASAP as possible :)

headmade 2014-12-09 19:04

Too bad the game isn't finished, the generated levels could be fun.

jnyknn 2014-12-10 17:57

Personal gameplay and interesting concept, that's a good combination!

aomeas 2014-12-10 21:54

I completed ~20 levels before I came back here to see there was no end ^_^"
Nice level generation and pushers pathfinding :3

bkgh 2014-12-11 15:48

It was a pretty interesting concept, it has potential!

sakergames 2014-12-11 22:43

Nice idea, but it's shame that it's not finished.

darkcart 2014-12-13 01:49

'Ey, this kind of reminds me of SwordMiner's Project NAH. Still interesting though. Java FTW.

burgerdare 2014-12-16 01:55

I found that in many of the worlds that were generated, pushers spawned in walls, and there were a number of cases where my destination appeared on the other side of a wall that I simply could not cross past. Additionally, not being able to move on diagonals felt weird.
I don't want to leave you with only negative feedback, so I'll note that you did a good job introducing the game. A lot of LD games either fall back on the giant wall of text to explain their game, but breaking it up into sentences that are displayed one at a time makes the intro feel a little less daunting and easier to get into.

lxd1 2014-12-18 21:25

Fun

mrhill 2014-12-18 21:49

good effort

okkolobr 2014-12-22 09:01

Unfortunately, I think I have experienced the "unfinished" part mostly : got two in a row world with the "red thingy" surrounded by walls (and I didn't figured out a way to reach it), I went off the screen, I get stuck in a wall after a pusher do its thing on me.

The whole was pretty frustrating, because the art is somehow good, and the concept was simple enough to get something good.

I'm sad :( I will wait for the post jam version I guess :(

maxmetallica 2014-12-29 20:50

nice work