FoonLudum Dare ExplorerLD57 → Into the cave

Into the cave

By spacecadet

View on ldjam.com

CategoryRankScoreCount
Overall6263.2825
Fun4773.3225
Innovation8192.4524
Theme5633.4525
Graphics4973.5225
Audio5042.8823
Humor4882.6716
Mood5583.3823

Comments

ollulf 2025-04-07 22:48

Nice pixel art and I like the sound design. Solid work!

tireks 2025-04-09 08:16

this is a lot of fun! i love the one bit pixel art, the shooting is super smooth, only tyhing i'm missing is an 'impact' when i collide with a bat, because i didn't know i was losing lives

karenchik 2025-04-09 14:18

The gameplay is pretty fun, but I would like to see checkpoints here. Starting from the beginning after death was really terrifying. Also dungeons are pretty similar. However, I enjoyed your game. Nice work)

delphin-casado 2025-04-09 17:03

Simple, clean and fun entry! I'd suggest adding feedback when you lose a heart, but overall nice job!

mauzart 2025-04-09 17:10

Super work! I just miss some "impact" sound, like when I hit a bat, or when they hit me. Sometime I touch them it doesn't do anything, sometime they touch me once and I die and didn't really understand why

glebsviripa 2025-04-09 20:38

I like overall style. It's nice. I found place where I can't move further cause there is not way to jump out Screenshot_2.png

monogatari 2025-04-09 20:38

Nice little platformer, audio needs some little tweaks tho, the music has a big lowpass filter on it, so it's not easy to understand the track, there are also some little peaks on the sfx, but nothing that stopped me from going down this path hahaha. Nice level design and graphics. Efficient game thank you !

deadcode 2025-04-09 20:38

Great entry! I really like the simple pixel art graphics and had a fun time playing! Just missing some responsiveness. Overall great work!

moogs 2025-04-09 20:39

Very nice! This was enjoyable!

erilhir 2025-04-09 20:44

Great game! The graphics are simple but effective (good readability on the screen) and the physics (shooting, movement and jumping) are very enjoyable. Among the improvements that could be made for a post-jam version: a feedback when you're hit (player flashing / screen shaking / sound) and a slight invincibility for a few second after being hit. I died too many times from two bats coming in succession!

poboy 2025-04-11 08:28

Definitely wants checkpoints!! And maybe bigger bullets as the jump-shoot is kind of awkward. Otherwise great game , really cohesive experience with the graphics and the super low-passed soundtrack and shooting sounds which sold the "deep in the caves" feel really well.

nomus 2025-04-14 01:21

Nice little game, I think there was audio issue on my end, felt like there was crackling noises On the map with many bats in a pit I got stuck because I jumped on the platforms and the jump made me go back with the camera on the previous stage and didn't go back to my stage so I couldnt see myself Love the pixel art

adhvik 2025-04-15 02:55

it was a fun platformer

tetrergeru 2025-04-15 15:28

Cool game! I really liked the monochrome color scheme, pixel art and audio design. Controls were a bit quirky for me: always tried to jump with an arrow up :sweat_smile:

I've also encountered some sort of bug, when I clipped through the ceiling and game state became broken

papaver 2025-04-15 19:39

Nice little game! I would have liked some sound effect or visual effect to show that the player (or a bat for that matter) has been hit. The hearts disappeared too quietly in the corner ;) I assumed that each level had a checkpoint, and so I was shocked to be sent back completely to the start when I was gameover in what later turned out to be the penultimate level. The second time I managed to win the game :)

Well done! Into the cave.png

nicolanore 2025-04-15 21:40

Nice game, the level design is good, I like the look the little guy. The end boss is cool. Nice work :wink: You could make being hit more visible, the hearts are hard to see, especially on the web I thought the game was badly resized at first

prvaak 2025-04-23 08:40

Very solid entry. I enjoyed it. - Combination of Z and Space hurts my fingers after few minutes. - Hitting enemies mid-jump is very hard. Especially in corridors with low ceiling. Smashing Z doesn't help with the finger pain :slight_smile: - In this level when I jumped up, the previous level appeared but then the current level did not reappear. I could still hear the walking and jumping sounds. I got out by walking blindly towards right edge, where the level entrance is and jumping up. Character briefly appeared in the previous level and then the current level reappeared. Screenshot from 2025-04-23 10-31-52.png

stephen-kyranakis 2025-04-24 02:24

I like the straightforward gameplay and the nice one-bit art style. I also like what I hear of the music and sound, but it sounded very muted to me; it wasn't just quiet, the high frequencies seemed to be filtered out, like I was listening to it through a wall. I was playing on web if that helps. I also would have appreciated some indication that you got hit aside from a tiny heart disappearing from the corner of the screen. It was a fun game overall. Nice job!