Great mix-up of an otherwise very familiar play space. Good choice on the genre of music to use as a soundtrack. I got up 870 points in my last try! I found that by staying in the bottom right corner, the reduced travel distance lets you almost instantly fill up the right-hand queue when the next 4 lines come in. This easily got me to 600-ish, at which point the debris blocks started becoming too numerous for the strategy to remain reliable.
A small complaint, and 2 suggestions:
- the alarm sound starts to grate on my ears when it's on for more than 5 seconds. I'm not sure if the "next level"/next 4 lines trigger timing is pre-programmed or reacting to the game state, but there were several times when the alarm would (to my ears) not stop once the new lines were in play but continue on regardless. It *did* help make the situation tense, but the alarm sound just made it really hard to concentrate and I ended up overall feeling like I couldn't properly push my mechanical skill at the game to its fullest.
- it would be nice to have and indicator of your block grabbing/breaking range, maybe a highlight of which block(s) will be affected by a grab or break given the current player position and orientation. It took me a couple of runs to realize that it's more than just the block in front of the drill I see in the visual animation.
- it would be nice to be able to pick up blocks while in the middle of a jump/fall, if you're pressed up against them.
Overall a fun game, and I definitely felt the theme come through!