FoonLudum Dare ExplorerLD53 → Package Chaos

Package Chaos

By glaciereclipse

View on ldjam.com

CategoryRankScoreCount
Overall1223.7522
Fun883.8222
Innovation1973.3522
Theme1394.0222
Graphics2853.2022
Mood2393.1222

Comments

joaosilva22 2023-05-01 13:00

I really like this game, reminds me of StarCraft without the micro part. That said, I noticed a few issues: - For some reason it runs really slowly on my laptop, even when there's just one delivery unit moving around - I can't buy Combat, Delivery, or Cost Chance upgrades, it just doesn't work - There should be some sort of a limit on the number of delivery orders issued, otherwise you can just spam delivery units and beat every level quite easily

Despite this issues, I still quite enjoyed the game, so great work!

potatocouch 2023-05-01 13:08

I'm pretty sure the game doesn't work as intended, because half the buttons don't do anything, or rather they do the function of a different button. There is also no challenge whatsoever, enemies spawn very rarely and you can get like 2 or maybe 3 combat units per level and still win. This could be a fun game, but in the state it's currently in, not really.

local-minimum 2023-05-01 15:16

I managed to get to day two, but was also confused by some buttons seeming to withdraw money without doing anything and also that it seems the view area should have been larger since the workers exited the screen.

glaciereclipse 2023-05-02 02:45

@joaosilva22, @potatocouch, @local-minimum - Thank you for raising these issues, last minute adding and tweaking probably wasn't the best decision :sweat_smile: fixed all of those in the new version! As for the view area the camera can be moved with W, A, S, D - Probably a better solution would've been to move it when touching the borders but I just didn't have the time to implement it haha.

local-minimum 2023-05-02 15:36

@glaciereclipse I'd recommend putting the instructions and such in the post up top so everyone will see them. Last minute tweaks are always very dangerous :laughing:

nczmoo 2023-05-05 23:43

Thought this was really good. Congrats!

astonedf 2023-05-14 08:27

Nice! I love these types of games! The UI is a bit big though and maybe could be simplified with some icons for example otherwise I think it's well executed :)

bernhard 2023-05-15 15:14

It was fun to try to optimize for the best strategy and stuff. I made it to level 5 but too bad it asked me to start over all the way from level 1, I would have continued if it let me retry from the same day. Nevertheless great submission, congrats!

christian-zommerfelds 2023-05-18 21:48

This is a really nice game! I would have loved to play more if there was more content and not resetting your upgrades on every level. Got to level 4.

steve-sparkes 2023-05-18 21:54

A cool concept! It would be cool to see this game remade as something a little bit more turn-based (or dare I say card-based!) as I was clicking those upgrade buttons as fast as I could by the end. ;) A really nice idea with the automation of your units, it was fun to watch the chaos unfold by the end of each day. Great job and keep making games!

max-amaden 2023-05-18 22:24

'Chaos' is about right! Honestly it was really fun to see everything move around, I had a good time with this one!!

I'm loving the pixel art by the way, it's simple but clear and cute! More than gets the job done :smiley:

Keep up the great work!

ruthiepee 2023-05-19 15:25

I think you've received a lot of great feedback here so I won't elaborate much. I will say it's not exactly clear what the different upgrades do, but it's fun to learn through trial and error. I really love this sim style of game so I really enjoyed it!

floralvikings 2023-05-19 16:00

Enjoyed it, the jump in difficulty on the last level was a bit much, a little more time before the enemies start appearing would make it a little less stressful

glaciereclipse 2023-05-20 12:06

@nczmoo - Thanks glad you liked it!

@astonedf - Thank you! Ye I was debating about the UI, I thought maybe to pop it up only when pausing But I liked the real time upgrading aspect so I kept it, maybe I should've spaced it better or something.

@bernhard - Thanks! Sorry about the difficulty, I also think it is too punishing especially after spending all the time on the other days, I'll take it to considerations in future updates if there will be any.

@christian-zommerfelds - Thanks! I wish there were more upgrades as well haha the game was like transformed 4 times before the end, I'll definitely keep in mind the difficulty for next updates!

@steve-sparkes - Thank you! Hmm ye I like that idea, making decisions more impactful and giving the player more time to think of his next move, I honestly wanted to make sort of an RTS game at start, even had all the code written for selecting units, commands, etc.. but just didn't find the time to tweak the AI to be more balanced.

@max-amaden - Thank you! The pixel art was really tricky for me this time honestly, had a really tough time picking up a good color palette and getting the shapes right, it kind of motivated me to practice pixel art more.

@ruthiepee - Thank you! Ye I had some tough time writing the upgrades so they would be a bit more clear as to what they do, I've wanted to add more texts once you upgraded to indicate it but time was slipping through my fingers :cry:

@floralvikings - Thanks! I agree the balance for the last level was really tough, I wish I had more time to balance the game properly.