FoonLudum Dare ExplorerLD46 → SIPHON

SIPHON

By oldblack

View on ldjam.com

CategoryRankScoreCount
Overall624.0340
Fun564.0240
Innovation6273.1540
Theme8493.2240
Graphics1474.0340
Audio2393.5139
Mood1163.8040

Comments

andidebob 2020-04-21 09:13

A really cool looking game, and it is really fun to play too. It felt a bit empty without some music, but I guess you do what you can in the time you are given. Great job on the game itself!

scowsh 2020-04-21 10:28

Screen Shot 2020-04-21 at 11.26.10.png I tried to play but it wouldn't work on my mac, I'm running a slightly older OS (High Sierra 10.13) so that may be the issue. I thought you'd want to know.

week-of-the-agents 2020-04-21 10:34

Cool atmospheric visuals and sounds.

cocapasteque 2020-04-21 10:47

Nice game there, as already said I guess a bit of music would be great for the game, also I felt like I couldn't regenerate often enough. The first big enemy I had to face I had to restart three or four times because there was no small enemy left to siphon :)

The graphics are good and I liked the feeling it gives when facing multiple enemies, it just fills the screen with colors without overwhelming the player.

Didn't finish the game though, after playing for 5/7 minute, the levels were a bit empty, normal for a game jam but in general I liked it. Thanks :D

catomag 2020-04-21 10:54

really cool game

ben-taylor 2020-04-21 11:13

This looks really cool! Any chance you could upload a WebGL version? Trying to play it on mac.

henriquecanella 2020-04-21 14:21

Really nice game

hyunkelw 2020-04-21 19:27

I liked the graphics, and the gameplay, although I'm not really fond of these kind of games... The sfx were too loud, tho, and a nice background music could have been a good addition!

cirno 2020-04-21 22:27

Nice game with cool graphic effects and comfortable controls. This is really carefully crafted work.

n-feofentov 2020-04-22 11:11

Very good entry. Not the most interesting theme interpretation but very polished execution. Graphics and sound design are very cool. Good luck!

charliemrl 2020-04-22 11:18

Hey, good job! I really like the feeling of your game, the lasers and the projectiles effects are really juicy and it makes the game really fun!

oldblack 2020-04-22 11:20

@scowsh Ah, that's unfortunate. Will have to see if I can test it on a Mac sometime. Another option to play is to download the Love2D engine (https://love2d.org/) and run the game's .love file with that (I believe you can drag the .love file onto the app and it'll run it).

@ben-taylor Cheers. Unfortunately there isn't a WebGL interpreter for Love2D. Only suggestion I can offer until I get the Mac version fixed would be running the .love file like above.

And to everyone, thanks for all the feedback so far. Definitely agree with all the comments about the lack of music and loud sound effects - definitely wanted to make a music track and tune the sound effects some more, but ran out of time. If I do some post-compo improvements, that'll be first on the list.

helmisetsuna 2020-04-22 14:59

This game so cool. The intensity quite high. The art also very great.

alex457 2020-04-22 15:08

Same error as @scowsh got on Mojave. Can't play :(

blackopsben 2020-04-22 15:25

Well done! I love the visual feedback and smearing when you kill stuff!

baylej 2020-04-22 15:56

I tried running the .love file with love 11.3 (latest) but the screen remains black, I have audio though.

frogravity 2020-04-22 20:18

It was rather fun! It also looks incredible. However, it crashed at about the fourth level... Here's the error log: ``` Error

entities/Player.lua:257: attempt to index field 'world' (a nil value)

Traceback

entities/Player.lua:257: in function 'damage' entities/Enemy.lua:103: in function 'meleeAttack' entities/EnemyRusher.lua:30: in function 'meleeAttack' entities/Enemy.lua:97: in function 'collided' lib/ammo/physics/PhysicalWorld.lua:66: in function [C]: in function 'update' lib/ammo/physics/PhysicalWorld.lua:34: in function 'update' worlds/Level.lua:91: in function 'update' lib/ammo/core/init.lua:33: in function 'update' main.lua:83: in function 'update' [C]: in function 'xpcall' ```

vibromatic 2020-04-22 20:24

The game is really beautyfull. I really enjoyed the artstyle. It has some really dynamic and responsive gameplay. Maybe you add more feedback to the life dropping over time. I didn't notice the life counter at start.

oldblack 2020-04-22 21:36

Thanks everyone for the feedback!

@alex457 @scowsh @ben-taylor Alright, I've gotten a chance to test on a Mac and I've uploaded a new app file which should work (it worked for me at least).

@baylej That's odd. What computer do you have? If it's super old it might not be able to handle some of the graphics APIs being used.

@frogman Damn, never seen that one before. Thanks for reporting it.

@vibromatic Glad you enjoyed it. A good suggestion. I made it vibrate when you're low and get hit, but probably not enough emphasis on it ticking away.

zesix 2020-04-24 01:41

Absolutely incredible entry. Using Love2D and Lua, just framework and no engine? Impressive!

goutye 2020-04-24 12:15

One of the best moody entry I've seen so far. Excellent gameplay, I played through all of it, super fun! And very restart friendly. Thank you! And Well done :smile:

spirits 2020-04-24 12:28

Very Nice game. The controls felt very good and the game was very polished! I really loved the colors and the Light in game, though sometimes I lost the view of my player because it was too much. Overall, awesome entry!

ididgame 2020-04-24 16:57

really fun, the weapons feel like they pack a hell of a punch i wish there was an indicator for remaining enemies

aditon 2020-04-24 18:06

This game is a blast. It controls really well, and the weapons and abilities are so powerful and fun to use! My advice would be to brighten up the main character and enemies so they stand out more against the background.

izokia 2020-04-24 23:31

This game blew me away. The game felt really nice and I love a good "bullet hell" kinda theme here. The power and responcive weapons really had another layer of fun to killing the enemies. Movement was fluid and art looks really nice. I agree with some of the comments above when they say the foregroud and background blend. It can get hard to separate the two while playing and cause a little strain on my eyes.

risist 2020-04-25 09:58

I dont get what those numbers bellow mean, it's weird. Also those rockets seems that they are supposed to deal aoe damage but i never managed to kill more than one entity using them. Besides those issues great job, it's quite nice to play, graphics looks great, although it's not always easy to read what is going on.

dsf100 2020-04-25 10:14

A dynamic top down shooter served as I like. Great effects, they add a lot to the game!

pisito 2020-04-25 10:29

Face a little dude "Your soul is mine."

Face a Giant Twin Buster dude "YEET!"

oldblack 2020-04-25 22:21

Thanks for the feedback everyone!

@spirits @aditon @izokia Thanks for playing. Very valid criticism about the foreground/background blend being a bit too much. Was planning on adding little lights to the player and enemies but ran out of time. Definitely a post-compo improvement.

@risist The number at the bottom left is your health. Rockets do deal AOE damage, but for a single rocket it's usually not enough to fully kill a small guy. The AOE becomes more useful once you unlock multi-rocket bursts. Thanks for playing!

@pisito "Giant Twin Buster Dude" Haha that's a much better name :smile:

cephalo 2020-04-26 22:02

Truly beautiful game and really fun to play

daniil-tcyvakin 2020-04-26 23:56

creative style and idea! really cool effects! Great job!!!

jason-woerner 2020-04-28 01:13

Very unique gameplay concept! Although the graphics were simple, there were incredibly atmospheric and combined well with the sfx and camera shake to create immersion. The one area I'd like to see improved are the larger rooms and hallways with lack of lighting - in both of those areas it was sometimes difficult to tell where I was and where I was supposed to be going (which you definitely do not want when your life is rapidly ticking down ;)). That said, I loved the bloom and the paint explosions and the whole feel of the game. Really, really solid for a 48h entry!

mahalis 2020-04-28 01:27

Wow, this is fantastic! Tight, elegant gameplay and a unique, well-executed visual style. I love the volumetric-looking lighting and the paint-splatter-y particle effects. I appreciated how many checkpoints there were since I died to my own stupid mistakes a lot :) I did get lost occasionally—it could have used some indication of where the end of a level was—and the AI could probably use some better collision avoidance, as they spent a lot of time trying to get to me from the other side of walls. This is a compo game, though, and I’m well aware how much there is to do in those 48 hours. Absolutely outstanding work.

oldblack 2020-04-28 09:54

Thanks for the feedback everyone.

@jason-woerner @mahalis Thank you both for playing and the critique. Completely agree with those points about enemy AI and confusion as to where to go. I actually only got a chance to fully play the game to the end a couple days after the compo ended and experienced a couple points of confusion myself :laughing:. Game could definitely use some pathfinding, tighter level design, and better indication of where to go.

randdir 2020-04-28 14:02

You made a great work on shader and graphics with this entry pal keep it up !

asfdfdfd 2020-04-30 18:57

Just finished your game. Great entry! I love how with few simple touches you've created nice visual style and user feedback.