pbg 2022-10-03 01:31
Fun! Can confirm - is very hard on mobile. I really like the explosions, they are a nice spin on snake and you balanced them nicely. Really fun!
Foon → Ludum Dare Explorer → LD51 → BOMBA LINE
By lonewookie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 385 | 3.07 | 23 | |
| Fun | 230 | 3.33 | 23 | |
| Innovation | 417 | 2.76 | 23 | |
| Theme | 160 | 3.78 | 23 | |
| Graphics | 316 | 3.21 | 23 | |
| Humor | 252 | 2.52 | 23 | |
| Mood | 421 | 2.45 | 23 |
Fun! Can confirm - is very hard on mobile. I really like the explosions, they are a nice spin on snake and you balanced them nicely. Really fun!
Such a good spin on a classic game! Fits the theme perfectly!
Nice game! Really simple concept but requires a lot of skill and thinking. I got a highscore of 36!
Nice! An interesting snake spinoff. Making the "apples" have the same sprite as your tail makes it hard to tell where a new one spawns though (and sometimes it would spawn inside your tail)
21pts! nice game! i don't think much when playing this game tho.
What an awesome snake spinoff! Right on the theme and so innovative!
Great adaption! I love the art, some music would be nice but for a compo game really well done!
love the balance between location of the flames versus catching more bombs!
Great fun! Loved the fire-part, although I wish the map would've been bigger as it was very hard to progress after a while. Good job :)
Great spin on a classic game. The sprites are cute too. I made it to 30 points but it was pretty challenging! Some music or sound effects would help the player understand when the timer is about to run out, but everything else was really intuitive.
(in a rush to test many, don’t mind the cursory style)
1. "Story: You are a bomb that is trying to start a BOMBA LINE (a conga line of bombs)." -> the title and capture reminded me of *Bomberman*, now I am thinking of *Snake*; a mix between the two? Reading the rules: yes! (line growth + explosions) 2. capture: nice, context-related visual timer! :) (I did something similar XD) 3. ah, .p8 file: Pico-8? :) Noticed some other such games here recently! 4. by the way, love punny titles for games; no exception here ;) 5. walking bomb is cute, and I like the general retro aesthetic 6. oh, no sounds? :o Too bad!! (agreed with ruthiepee that audio cues are important) 7. difference with *Bomberman* is how the explosion area is a disc rather than a line 8. clear indication for invicibility 9. when near a bomb, is was visually identical to the bombs from the line! Suggestion: use a different visual for still bombs (such as colour, for example) (later: so, agreed with Roboolet) 10. 1st attempt: lost with 11 points; weird, the rules state "If your leader hits any of these obstacles or your leader explodes and your BOMBA LINE is empty, you lose.", but I walked on fire with a NON-empty line! 11. nice, high score feature! And nice screen by the way, with the border string :) 12. 2nd attempt: lost with 18 points, once again, with non-empty line 13. I like how the explosion is both an advantage (one bomb is removed) and detrimental (fire appears); a thought: this makes getting arbitrary high score possible! And actually, you could "cheat" by always staying at 1-2 bombs, I think; maybe need some counterbalancing mechanic? But do you really lose a bomb? Testing: no, lies!! :o ("and be replaced with the next bomb in the BOMBA LINE")
**Takeaway:** *Bomberman* plays *Snake* (or conversely?); this is the kind of clever twists that I like. :) Simple yet effective, with cute clear graphics (except for the similar still bombs). Sounds would add BOTH to readability and sensations. One gameplay thing that seems to be missing compared to what the page states is the removal of one bomb per explosion and collision, which is an interesting mechanic, although it would need to be balanced so that the player cannot artificially stay low on bombs (I would say staying around 2-3 makes it not too risky).
Great effective take on the theme, thank you for it.
[Do not forget to review and rate other games, if you have enough time; it will also help yours get noticed and have testers and feedback. :)]
What a cool take on snake! I really enjoyed the strategy of where to place explosions. I got 29! A little explosion sound would've been soooo satisfying!
Really nice game! It was a pretty cool twist to the classic Snake game. As others have said, making the bomb sprite the same as the "tail" sprite was a bit confusing, but other than that, good entry! My highscore was 24 points.
Well done! An engaging twist on Snake to also have to manage environmental hazards. My strategy was to time the explosion when I was near walls or corners. Distinguishing the sprite of the bombs we pickup would have been useful. Also would have been nice to have some basic sound effects telegraphing the explosion, although the design of the timer is actually good enough that it doesn't distract from the game to pay attention to it. Overall very nice work!
Nice and arcade-y feel, the first time playing I died a few times without really understanding how it happened, perhaps there could be a freeze moment to show the player what went wrong. After that quickly became addictive. Would be great with some music too! Keep it up.
I love non-standard versions of Snake, and this one is a clever one! There's a lot of different factors to balance out and think about when playing it, what with the fire and the bomb timer, etc. A few times I trapped a bomb in the corner with the fire which was a very interesting thing to have to deal with.
I found a minor bug: if you're moving, for example, to the right, it doesn't let you press left to turn around 180 degrees to hit your tail (which makes sense), but if you press two keys in quick succession (like, if you're moving right and press up then left very fast) you'll hit the part of your tail directly behind you instead of turning around as expected.
Overall, I really like this, the graphics are charming and the gameplay is engaging. Well done!