ira-baciu 2025-10-05 20:19
Is there any hope of you making a web version? On itch.io for example ^^
Foon → Ludum Dare Explorer → LD58 → The Hoarder’s Curse
By carloc
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.62 | 10 | ||
| Fun | 3.37 | 10 | ||
| Innovation | 3.37 | 10 | ||
| Theme | 4.06 | 10 | ||
| Humor | 2.87 | 10 | ||
| Mood | 3.43 | 10 |
Is there any hope of you making a web version? On itch.io for example ^^
I love when we got pretty much the same idea, but with a greater and better realization :D Your spin on the "hoarder's curse" rocks, and I'm just happy that someone in the world had a similar idea, it means that we have a common creativity!
I loved everything of the game, the gameplay loop is satisfying, as well as the graphics. Congrats!
Managed to beat it with a score of 66! The end screen disappeared before I could take a screenshot but trust me :)
Anyway, this was fun! Loved your take on the theme being a hindrance, and just coins as a thing to avoid in general. The graphics were great, and I liked the music & SFX here (although the coin sounds felt a bit too loud). The later levels where there wasn't always a visible chest on-screen definitely got frantic. Don't have much feedback here, this was a pretty solid entry!
@ira-baciu I tried but I have an issue with GameMaker, HTML5 doesn't play.
@memel06 Thank you, yeah we are syncronized probably ;)
@frogman Thank you for your feedback. I know sadly I implemented just 3 levels.
Great game! I really enjoyed it and liked the artsyle quite a bit. I just noticed one bug, your coin counter does not reset after death or victory.
@pilottk thanks for reporting the bug.
@carloc when you export for Web, you need the .html file to be named "index.html" and then you select all files in the export folder, zip all into index.zip and upload to itch.io !
@mrbamboo I already did that.
@carloc oh weird! I don't know GameMaker 🤷♂️
Very fun. I was very greedy though. great job!
I really like your choice of mechanic, variable speed is a perfect way to provide the classic stress vs relief feeling in a game jam setting. I think the enemies were probably the part that was lacking a bit, though they were mostly good enough for a game jam. I did find it mildly frustrating they could walk through walls. I suppose the quickest fix to that (to avoid doing actual path finding which is a pain in a jam) is just to allow them to move and slide along walls as they follow the player
Very fun. the enemies are tough do deal with in the later levels
Really fun game! In my first try I was very greedy and learned my lesson. :smile: