ty 2021-10-04 12:04
oooh very interesting game!! really cool concept, although it was quite difficult hehe. has a lot of potential :D
Foon → Ludum Dare Explorer → LD49 → Where the wind blows
By maxgun
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 524 | 2.71 | 21 | |
| Fun | 472 | 2.76 | 21 | |
| Innovation | 329 | 3.18 | 21 | |
| Theme | 497 | 2.65 | 21 | |
| Graphics | 527 | 2.10 | 21 | |
| Humor | 423 | 1.76 | 19 | |
| Mood | 488 | 2.14 | 19 |
oooh very interesting game!! really cool concept, although it was quite difficult hehe. has a lot of potential :D
The game is hard, but the gameplay is cool! :) Thanks for letting us be the wind ^^
Hehe fun!
Wow. like the art and game play. Hard but addictive. Wish there was a sound of wind :)
This is a really cool idea! Even if you didn't get to finish everything you wanted to it is still really clean and well done. If I had any criticism it would be the unforgiving edge detection. You don't always feel like you'd fall off the edge when it resets. It would be nice if it waited for you to fall first so it at least feels like you've got an opportunity to recover.
could you please provide a download version. html version got some problem with loading ;(
@nekowei Thank you for your feedback and sorry it doesn't load. I've added downloadable versions for Windows, macOS and Linux. I've only been able to test the Windows one, let me know if it works for you
Unfortunately it just suddenly Game Over
At first I was puzzled that I got so many random game overs until I understood that I have to keep the mouse button down :D I think it would be more clear if Game Over was just falling off the floor and if you could stop blowing at will. I'm not sure the blocky floor tiles work with the diagonal movement of the character. The levels are a bit bare right now, you could extend on the concept and add hazards like ventilators, etc.
Very nice game! I really liked the concept you described, even though it's not really understandable in-game - which makes sense considering the harsh time limit. The amount of levels was pretty impressive, and the mechanics were enjoyable. It felt like a proof of concept, but all the post-compo ideas sound like great additions to turn it into more of game. The time UI blended with the floor (as it was also white), but other than that, good entry!
The idea is super fun, but the game is a bit difficult to play.
Decent game but to hard. There really should be an indicator for the wind. As it is now you have to use trial and error to figure out the levels. It's hard to see with this camera perspective. Perhaps you should have just put the camera top down and set to orthographic or made the levels a bit more forgiving.