nikitastarostin 2026-10-19 17:26 ♥ 1
The concept is interesting, and the sounds are excellent. But I didn't make it to the end - my finger got tired from tapping the spacebar
Foon → Ludum Dare Explorer → LD60 → Forgotten Device
By beareye
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 19 | |||||
| Fun | 19 | |||||
| Innovation | 19 | |||||
| Theme | 19 | |||||
| Graphics | 19 | |||||
| Audio | 19 | |||||
| Mood | 19 | |||||
The concept is interesting, and the sounds are excellent. But I didn't make it to the end - my finger got tired from tapping the spacebar
Not bad! I think the spooky atmosphere was a bit of an odd contrast to the "help me find my..." style of gameplay, but it gave it some character.
The camera switching felt like it was on a hair trigger, and I found myself rapidly flip-flopping back and forth between the same two cameras. Perhaps there should be more distance between the trigger locations for entering and exiting an area to give it some hysteresis.
Interesting idea. Agree with the comment above, the atmosphere does not quite match the gameplay, and the switchable cameras are too chaotic when you are on the trigger border. Also, platforming on monitors is too hardcore, or maybe I just did not understand how to move properly.
But overall great game for Compo, especially from a graphics point of view. Congrats!
Very atmospheric game! Also that static camera shots, feels almost like a movie. Something you don't see in games often. Along with audio, it adds a lot to the mood as well. Quite unique experience, thanks!
Nice game,great atmosphere and creative conrols. But as others mention before, the abrupt change of camera angles can be a bit offputting especially because your movement direction is based on the camera facing direction. Its totally playable tho.
Nice graphics and mood. The jump mechanic drove me bonkers, it just required too much effort but the rest of the game was excellent and very high quality for a compo game. Well done!
Surprisingly deep, now I feel bad for getting rid of my old stuff lol. Loved the atmosphere and game overall! I would have liked to be able to roll as well as jump to lay off the space bar as much but that's just a minor gripe i had great work!
I like the mood and depth of this short plot! Graphics and camera are nice touch for the COMPO, really impressive. Level design could use some depth too: I'd show some blockers to players before they complete quest. I didn't know that my path needs to be cleared before radio told me that. But it would make much more sense to me, if I take antenna only after I saw that path is blocked. Overall it's awesome game!
The game was very good in terms of transmitting the atmosphere and player experience, different perspectives, PSX visualized, all together created a very good atmosphere on a simple gameplay. very cool
Nicely done. Very atmospheric. I really like the graphic style.
Probably the best compo entry I played so far. Amazing atmosphere, nice audio work. Short but effective message at the end.
The controls were fun to come to terms with. I like the challenge of climbing up to the antenna. I would play a longer game if there was more climbing like that. I liked the sound and environment.
Cool setting and atmosphere, I would make movement a bit faster though
This is one of the most surreal games I've ever had the pleasure of experiencing. It's very unique, has amazing atmosphere, and is a perfect interpretation of the theme. The fixed camera angles made the whole experience truly captivating and intentional.
The atmosphere is lovely and the art style and fixed cameras remind me of old pre-rendered backgrounds. The environmental storytelling was very nice with the way you find all these phones like you. Also thanks for putting up a video of gameplay, not many creators do that :)