Foon →
Ludum Dare Explorer →
LD60 →
Auto Chair Annihilator
Auto Chair Annihilator
By sqqqwer
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD60 | Ever |
|
| Overall | | | 12 | | | |
| Fun | | | 12 | | | |
| Innovation | | | 12 | | | |
| Theme | | | 12 | | | |
| Graphics | | | 12 | | | |
| Audio | | | 12 | | | |
| Humor | | | 12 | | | |
| Mood | | | 12 | | | |
Comments
I was like "is this a game about destroying chairs?" and then I clicked on the page and low and behold, its a game about destroying chairs. Hilarious š
The pixel art graphics were nice and reminded me of Buckshot Roulette or something along those lines.
The game itself was a tad boring for me, but I'm also not the biggest fan of auto-chess / idle games, so take that with a grain of salt!
yezisoft
2026-10-20 06:25 ♥ 1
Games like this really start to feel satisfying once you get into the flow! I love your art style and how well it fits the atmosphere!
rekk1d
2026-10-20 06:40 ♥ 1
Annihilating chairs with a six-gun mech is a hilarious concept xD and it looks really nice! Some music would help, and a fixed camera in the upgrade tree would make it way more comfortable.
tom-d
2026-10-20 06:59 ♥ 1
Definitely the best game about annihilating chairs I've ever played.
Is there a game of the year category specifically for games about destroying chairs?
Screenshot 2026-10-20 025837.png
The game felt a little slow for me, and a wider variety of sound effects and chair types might make it even better. But once I got into the rhythm, I found it surprisingly philosophical. I have to admit, there are moments in life when we find pleasure in repetitive tasks. Love the retro art style.
henk
2026-10-21 18:28 ♥ 1
Sure was fun having all of the interesting stuff in the game happen off-screen to the left while I clicked squares on an upgrade screen :P. Putting status messages over in the left view also meant I mostly never saw them. I'd know when I "died" by the temporary loss of mouse input.
The interaction for dragging the upgrade tree around using the camera is not one I've seen before, although I can't say I hate it. The FOV was pretty tight, though, which meant sometimes information about the upgrade I'm looking at would display off-screen, requiring me to drag downwards so the bottom of the monitor would be in view when I hovered.
shoalmuse
2026-10-23 06:57 ♥ 1
Fun concept. I think this could work really with some more sfx/music and just juice in general. The firing sound got a bit repetitive while I was buying upgrades.
beareye
2026-10-26 20:42 ♥ 1
how did you even come up with something like that..I mean, that was super fun, cool graphics and sfx. Is there any lore explanation to what's happening? Screenshot 2026-10-26 233928.png
This game blew me away more than any other, even though Iāve already checked out about 40. Somehow, it managed to keep me hooked until the very end, until I beat every single stage and saw all the content. Very impressive.
mavvy
2026-10-28 06:51 ♥ 1
I was enjoying upgrading my mech, it getting faster fire power, destroying the things that have obliterated my toes in the night... and then all of a suddenly:
Screenshot from 2026-10-28 00-43-21.png
If there's one crime Auto Chair Annihilator commits, its that it ends without me having a max powered mech going to town on even more chairs whilst blasting an overture I can maniacally laugh over. I stub my toe on these sorts of chairs all the time and they must be destroyed.
Really enjoyed this one! Crazy for 48 hours!
fassenberg
2026-10-28 10:09 ♥ 1
firefox_9B7RIzYfAZ.png
I liked the tech tree and the weapon progression. It turned into an idle clicker with no clicking. I wish I could see the chairs getting destroyed while I pick upgrades. Right now the gameplay is mostly āpick a nodeā, and I canāt even see the target.