Once I realized the game was a route-planning puzzle, everything became much easier. However, in some levels, I found it difficult to judge the trainâs speed and time my turns accurately, which was a little frustrating. Jumping felt more like a safety net, and I didnât really see it playing a key role in the gameplay, especially in the puzzles. Still, itâs a great game!ć±ćčæȘćŸ 2026-10-23 214630.png
10/10. I had never used a film camera before, so it took me a little while to learn how to use it. The game's controls are really fun, and the system is well-designed and consistent. I hope you'll create more levels. What else can I say? I can't find a single flaw in this game. Of all the games I've played over the past few days, this is the best one.
Amazing art and wonderfully atmospheric music! Itâs so polished that I almost forgot it was made under a game jam time limit. One small question: I wasnât quite sure what the âriddlesâ in the game referred to. Anyway, wishing you all the best and lots of happiness every day!
The game felt a little slow for me, and a wider variety of sound effects and chair types might make it even better. But once I got into the rhythm, I found it surprisingly philosophical. I have to admit, there are moments in life when we find pleasure in repetitive tasks. Love the retro art style.
i like the concept! The enemy variety felt a little limited, but Iâd love to see more in future updates. More varied weapon effects could make the combat even more engaging. Here's an idea: Would it be possible to attach monster limbs to a character's body the same way you designed them to attach to weapons? Maybe something like Tetsuo from *Akira* or Godrick from *Elden Ring*.
LD60 — Old Tech (7)
The Taoist, Warfare, and Ba-na-na by lanius 2026-10-23T14:09:04Z ♥ 0
like the rune-drawing system. Having more spells to choose from would make it even more fun.
Ghost Train by Koolruz 2026-10-23T13:46:56Z ♥ 1
Once I realized the game was a route-planning puzzle, everything became much easier. However, in some levels, I found it difficult to judge the trainâs speed and time my turns accurately, which was a little frustrating. Jumping felt more like a safety net, and I didnât really see it playing a key role in the gameplay, especially in the puzzles. Still, itâs a great game!ć±ćčæȘćŸ 2026-10-23 214630.png
Black Box of Light by EmeraldRat 2026-10-22T04:08:54Z ♥ 0
10/10. I had never used a film camera before, so it took me a little while to learn how to use it. The game's controls are really fun, and the system is well-designed and consistent. I hope you'll create more levels. What else can I say? I can't find a single flaw in this game. Of all the games I've played over the past few days, this is the best one.
Type Fire by LizzyLi 2026-10-20T15:39:10Z ♥ 0
Your idea fits the theme perfectly! Civilization is an axe that cleaves through the unknown. My handâs a little sore, though.
Funeral Song by II-P 2026-10-20T09:19:52Z ♥ 1
Amazing art and wonderfully atmospheric music! Itâs so polished that I almost forgot it was made under a game jam time limit. One small question: I wasnât quite sure what the âriddlesâ in the game referred to. Anyway, wishing you all the best and lots of happiness every day!
Auto Chair Annihilator by sqqqwer 2026-10-20T06:59:45Z ♥ 1
The game felt a little slow for me, and a wider variety of sound effects and chair types might make it even better. But once I got into the rhythm, I found it surprisingly philosophical. I have to admit, there are moments in life when we find pleasure in repetitive tasks. Love the retro art style.
V0X : Parabiosis by mohidTheDev 2026-10-20T06:11:57Z ♥ 1
i like the concept! The enemy variety felt a little limited, but Iâd love to see more in future updates. More varied weapon effects could make the combat even more engaging. Here's an idea: Would it be possible to attach monster limbs to a character's body the same way you designed them to attach to weapons? Maybe something like Tetsuo from *Akira* or Godrick from *Elden Ring*.