FoonLudum Dare ExplorerLD41 → Zip Zap

Zip Zap

By brad-slayter, ZacAdams, zapturk, thunder_54 and Bobby Kim

View on ldjam.com

CategoryRankScoreCount
Overall7403.3121
Fun7303.1521
Innovation3933.5721
Theme2723.9721
Graphics9532.7321
Audio6952.6021

Comments

nander 2018-04-24 13:24

Fun game. Controls on keyboard are indeed annoying.

stending 2018-04-24 13:28

The concept is neat! I really love it!

Didn't really understand how many money I had and how to place more than one element by round, so my choices were not the wisest, but it was fun!

The fact that the game create random obstacles is a great design idea to, it really make the player change its behaviour.

Would love to see more circuits!

Cool entry :)

don-fouts 2018-04-24 13:34

Great game! I like how you worked with the theme. I made it to round 5/4 and won 4 of them. The NPC drivers got crushed by a bullet turret and oil slick combo! My suggestion would be to limit the area the NPC can place traps. Most of the traps they put on the map for me were on the extreme edges. Overall awesome work!

hugimugi7 2018-04-24 13:36

Nice idea, but can be easily exploited.

hakita 2018-04-24 13:37

Very fun idea and good execution. Sadly too easy once you figure out what route the AI takes, but if this was multiplayer I could see this being a fantastic party game!

sun-parlor-studios 2018-04-24 13:39

It's a fun little game, nice job man! I did notice quite some bugs (for example I placed a turret near the start and it kept killing all of us :P) but I had quite some fun. Would have loved to see some more feedback on how the other players in the game die. Great game nonetheless! Keep it up!

quijipixel 2018-04-24 14:07

Greate game!! The controls on keyboard were not the best for me (alt and ctrl swaps my screen to another desktop on mac so stuck to just directions).

jhandsy 2018-04-24 18:02

mouse and keyboard controls worked fine for me! Definitely a good, fun concept. I think maybe the AI wan't quite robust enough to get past any of the traps. Could the AI place traps? After the first race it seemed like a bunch of traps spawned that I didn't place, but no one placed any after that first one.

roaderful 2018-04-24 18:22

Liked the idea, car maneuvering could be improved for gamepad and maybe bouncing or loosing little track instead of a dry stop on the walls. Overall nice game with potential for "party-like" sessions, fun to play, fun to watch.

alchemic 2018-05-08 01:35

Really great idea, but the towers don't seem to be very effective. The other traps seem much better. Would love to see an expanded version of this game.

thecze 2018-05-08 19:22

We also made a Tower-Defense Racing game! I liked your take on it. You can check out our game here if you want to compare: https://ldjam.com/events/ludum-dare/41/tnt-track-n-towers

awesomealliterationalliance 2018-05-08 20:44

Really nice idea to combine those genres. Reminds me a little bit of "Ultimate chicken horse". Nice work!

zapturk 2018-05-25 19:30

@AwesomeAlliterationAlliance Ultimate chicken horse was definitely one of our inspirations