FoonLudum Dare ExplorerLD38 → Cataclysm of a Potted Plant

Cataclysm of a Potted Plant

By timestop and Timestop

View on ldjam.com

CategoryRankScoreCount
Overall2.579
Fun3.009
Innovation2.719
Theme2.719
Graphics2.3710
Audio2.719
Humor2.579
Mood2.668

Comments

random-storykeeper 2017-04-29 06:28

That was a very quick but cute playthrough. I would have personally liked to have the character be respawned from the start of the stage rather than closing the game upon losing. Having open up the game again each time is annoying, especially if you have a task for the player where it’s relatively easy to lose (one hit equals instant death).

I do think the art is the best part about the game. I love the combination of realistic looking soil with the cute worm and rock. The inconsistent art style adds to the charm. I am curious as to why the worm starts as a bunch of blocks and then suddenly transforms into a more cartoon-like worm once he reaches the top. I guess it really is a special worm after all!

The music is all right; I like the "sunflower_soiree" track; it’s got a bit of a wondrous "I wonder what’s up above" feeling. I only wish it captured a bit more of that feeling of "rain" in it, seeing as the game is entirely about avoiding raindrops.

Oh, the dialogue was also pretty good, albeit there wasn’t too much of it. My heart goes out to that poor rock, who totally got rained on and probably fell off the leaf as I was climbing up. :P

cvetk0 2017-05-06 06:33

The idea is nice, combination of snake like and jumper game.

The first level was way too hard for my taste, would be a bit easier probably if the camera started scrolling up faster, not when the worm was half screen up since it would be easier to predict where player should continue to go up.

Seconds level does seem a bit easier but I didn't manage to get through it either as I usually fell to my death bellow instead of being hit by rain drops :smile:

The graphics, especially level two, are really nice and so is the accompanying music! I also liked the dialogue, it really adds to the mood of the game. Too bad you didn't implement some in game restart of level after worm dies, game quitting and requiring manual restart gets a bit tedious after some time.

Nice work though, keep it up! :thumbsup:

dragojt 2017-05-15 20:50

Nice idea for this LD. Very creative doing this combo with the snake movement and avoiding the rain. I really enjoyed. Well done!

zirconcode 2017-05-15 21:08

So incredibly cute, and I really loved the creative combination of snakes and 'avoid the thingy'. Was wondering if the raindrops are newly random each time? Love it!