FoonLudum Dare ExplorerLD46 → Spider's Food

Spider's Food

By 8bitcharlie

View on ldjam.com

CategoryRankScoreCount
Overall19773.1429
Fun14343.2229
Innovation23692.5129
Theme23642.7929
Graphics22172.5328
Humor16442.4525
Mood23312.3127

Comments

gonutz 2020-04-21 04:29

8 levels and back to 1 - Groundhog day in this game! ;-)

How cool is that, you ship one HTML page. I have not seen this before and it is awesome. I see entries that have convoluted zip folders (I used to do that myself once), web links with 5 second Unity load screens but then basically a pixel game like yours, and you just ship everything that is necessary, game and code, in a single text file. This is really cool and I wish more people would do that.

How did you create your game? I see function names like LD_A_aBC etc. They look auto-generated but then other parts of the code look hand-written. Is it a combination of both or did you write everything by hand?

The graphics are nice and simple. At first I thought the gameplay was uncontrollable. It felt like luck if I made it through or not. But in the later levels it turns out, even though everything gets a bit hectic, you still know when to stop and wait and when to move forward.

Only now that I read you description again do I realize that the goal is a spider :-)

A little music and some sound effects would have been nice. I am sure you can include graphics and sound in one HTML page somehow. I know that you can have images as base64 for example, but I am no web expert.

A couple more levels would be possible I feel. I finished the game in one or two minutes without dying much.

I love the fade in/out animation when you die :-)

Overall a nice little game, solid entry. Good luck and all the best! :-)

8bitcharlie 2020-04-21 12:55

@gonutz Thank you for your comment. I did write everything by hand. Yes, a little music and some sound effects would have been nice. Maybe next Ludum Dare. I wish! BTW, when you "finish" the game (8 levels) it is restarted but enemies are faster. This way you can try to finish it on 4 different speeds and then (when you beat all 32 levels) you can say that you FINISHED the game! ;-) I will try your game soon! Thank you again for such a detailed feedback. I really appreciate that.

cvetk0 2020-04-22 21:22

Seemed familiar in design. But seeing this implemented just as a web page, wow. Well done! Sure it could use some music or sound, but perhaps that would kind of break the point of having it wrapped in a single html file :spider_web:. Good job!

simansimon 2020-04-24 08:08

Good game, it was pretty fun! Well done. I would have liked more levels tho

jk5000 2020-04-30 10:51

A super basic little game. It is okay fun to play, but would have liked there was some more content.

mrchippy 2020-04-30 11:52

Good job. It was extremely simple but pretty fun.

It did feel kind of up to chance at the later levels. The collisions mixed with how fast and chaotic everything was made me disregard the bouncing obsticles and just hope I'd get there without hitting into one.

andrzej-gieralt 2020-05-01 00:48

So first of all epic props for the one single HTML file, wow! Unfortunately I think it is not all too unique in concept, and the color palette doesn't really help the simple graphics which would've really sold it. Still an epic job since I'm guessing this was entirely manually coded, that's pretty based I respect this.

8bitcharlie 2020-05-04 12:10

@andrzej-gieralt Thank you for your comment. I used colors from Sinclair ZX Spectrum. I believe, what you saw and played can be converted to Sinclair ZX Spectrum (looking and feeling the same).

vilcans 2020-05-05 07:48

I like this! It's surprisingly challenging considering how predictable the enemies are. The code looks interesting, from a quick glance it seems like you're half emulating a ZX Spectrum. You should host this on a web page instead of a zip file so it's easier to start playing.

sticmac 2020-05-05 20:23

This is a nice game you have here :smile: Minimalistic and fun :smile: Good job on this :slight_smile:

ogma 2020-05-06 14:06

Wow, nice submission and nice take on the theme. o//

That's one of my favorite genre of games in the like of "You probably won't make it" and "The impossible game".

It's minimalist but well made and fun. No useless complication of the gameplay, no bug, no whatever. Just the pure gameplay, speed, reflex & retries. The readability of the game is perfect, the chosen color palette is really nice. Nothing to say about the controls as well. Nice all around.

And for an LD it's really perfect, just a single 70Ko HTML file and the arrow keys so no need to ALT+SHIFT to use WASD.^^

Great job! :)

nivamdjo 2020-05-08 07:35

it's a simple graphique so it's good to see ^^

jajo 2020-05-08 11:36

Excellent way to raise my blood pressure. Had fun with it. Nice job.

emperor-eagle 2020-05-09 05:23

Good game! Well done on coding all of this! I liked how one HTML file included everything! The gameplay was great fun! I noticed that since your player, and all of the enemies, took up a singular block space, it looked like you were really good as you played, as in, close calls and dodges came commonly which was really great! I liked how you added an extra block every level for progression (some more levels would be nice, but it's honestly fine as it is since this was a jam game)! Some improvements could be a greater quantity of graphics and decoration, but that's just me trying to find something to add. Great content and the simple graphics work well! I managed to win and loop back to the first level so that made me happy! Amazing job, well done!

guitarbro 2020-05-09 05:23

Nice little game you got there, and just one .html file too!

From a gameplay standpoint, I really enjoyed the simplicity of it. Simply ramping up the difficulty by changing the pink pixel count/movement patterns worked surprisingly well and keep the learning curve nice and flat. If you had gone beyond 9 levels, I would have suggested you add some more mechanics, but with so few levels, the level variation didn't overstay it's welcome.

It would be really nice if you could have gotten some less-simple graphics in (and some audio obviously :wink:), but even the minimal graphics that are there don't look bad. Just a bit plain.

Overall, I had a good time with it. Nothing super fancy, but worked well and played well, so well done!

henrycgs 2020-05-09 06:12

Wow, a pure JS/HTML game! That's impressive. It's something I actually do for fun sometimes, but I usually never share those with the world haha

There isn't much to say here. It's a really simple game... but it was well made, given its scope. I had fun with it. Nice job :)

zenris 2020-05-09 07:59

Simple, yet fun.

Could used some music, sound effects and more level layout. But I enjoyed the game.

kaeveris 2020-05-09 17:32

Simple effective graphics, cool levels!

linus 2020-05-11 16:27

This was quite fun actually, it's like impossible game but without the "im". I feel like when I die it is my fault, which is a good thing since I feel in control. If you ever decide to code a web browser this would be the perfect game to include when you have no internet connection :smile:

dreamcastgh0st 2020-05-12 04:49

This is really cool! I already liked the game before I realized it was coded entirely in HTML, seriously, nice job. I'm not gonna go on about the technical marvel of it, though, let's talk about the game itself. The controls are simple, but they feel nice and snappy. It's actually super satisfying, how you move entirely snapped to a gigantic pixel grid. It gives the character a physical weight in a way I wouldn't usually expect. Obviously, the game is pretty graphically light, I wish there was more of an indicator that I was feeding myself to a spider. It was hard to tell the theme. I also liked how each level built on the previous one. Every death I had felt fair, and maneuvering wasn't a problem. I just wish the game were longer with more polished graphics. Otherwise, _very_ nice job!