FoonLudum Dare ExplorerLD46 → Keep Franko Alive

Keep Franko Alive

By reiqy

View on ldjam.com

CategoryRankScoreCount
Overall14863.3735
Fun15103.1835
Innovation18302.9735
Theme11883.6835
Graphics18513.1035
Audio12513.0132
Humor8083.2034
Mood17813.0435

Comments

macdoom 2020-04-21 06:48

It's a trap! HEHE! Great game! Creative mechanics! I liked feeling I'm moving machines to keep franko alive! Only wished that the dangers where something. Keeped me intrigued Nice work!

mehrdadsh 2020-04-21 06:50

nice one, played for 5min

crescent 2020-04-21 13:24

nice simple game

wans24 2020-04-21 14:13

Nice game. For some reason got very engaged in it. Pixel-art is neat. Lacks some better UI and little visual stuff to make it feel better.

derek-volker 2020-04-21 19:57

So, it's a really difficult one, could not win at all even trying several times, but surely have fun doing. I liked the concept and the mechanics, as they are simple to understand and the controls respond very well. The graphics and sounds also are nice.

Dr. Jonathan could really pump his research up by hiring an assistent.

reiqy 2020-04-22 07:34

@macdoom Thanks. I like that you enjoyed it. The dangers should be falling stones from the ceiling. Didn't have time to implement that unfortunately.

@mehrdadsh Great, still few minutes more than I would at least hope!

@crescent Thanks, appreciated!

@wans24 Great that you enjoyed it! I will try to work on UI and visuals next jam!

@derek-volker Oh, sorry that you got the impression that the game is somehow winnable. It's actually endless challenge. I understand that the story might give the impression. I will work on that definitely. However thanks for kind words. And I may tell Dr. Jonathan to hire an assistant during the next jam if it will suit the theme!

codingninjajoas 2020-04-22 12:38

Great game, nice artwork and good game idea!

bgamedev 2020-04-22 12:39

I had similar idea when I first read the Theme "Keep it alive" :) but I decided to go in other idea. Nice game.

jbdev 2020-04-22 12:41

I don't think I fully understand some of the mechanics since I'm losing quite fast, but I liked the overall idea and the visuals are quite funny. I think a couple of extra tutorials would be really helpful : )

azo 2020-04-22 12:42

Nice music, some really good pixel art, and very engaging. Its a trap!

reiqy 2020-04-22 13:20

@codingninjajoas Thanks a lot!

@bgamedev I believe, this idea struck me so fast.

@jbdev I'm sorry, I can imagine that the tutorial is unsufficient, but the time press was too much for me and I had to focus on other stuff. So basically what you need to do is to stand on the platform of the color that Franko is lacking. If one of the bars goes below zero, you lose. If one of the bars goes above 100, you lose as well. Meanwhile you are being attacked (red exclamation marks) every once in a while. If you don't dodge the attack in time, you lose percentage of each bar. Hope it makes more sense now. Next jam I will try to focus more on understandability.

@azo Thanks, I really appreciate that since I don't consider myself an artist or musician.

helgrind 2020-04-22 14:42

Nice concept, well executed. And it's made with Godot, yeeeeeeah. Long live Godot !

reiqy 2020-04-22 16:18

@helgrind Thanks! Yeah, I like working with Godot but I am actually moving to Löve2D because I want a little more control. But I still consider Godot a steady choice for fast prototyping.

lurkerrip 2020-04-22 18:21

Nice simple game! Fun graphics too! Some sort of progress bar to show how far you are from reviving would have been nice.

hare-software 2020-04-22 18:26

A very polished and smooth game with a very clear implementation of the theme. The graphics are quite good and with very minimal information I am ready to play it. The the controls work as you expect them too, so no frustration or anything while playing. I would say that you did a very good job!

cvetk0 2020-04-22 21:17

Nice simple game! The story is cool and sets up the mood nicely and the mechanics are well implemented and quite polished. Not sure if there is an end to it though, besides getting owned in one way or the other. I liked the graphics and the music fits in quite good as well. Looking forward to more from you. Cheers!

nanolotl 2020-04-23 10:10

Fun story with nice graphics. Game-play was fine, but not too interesting.

reiqy 2020-04-24 14:44

@lurkerrip Thanks for comment! I'm sorry to confuse you but there is no real reviving, you have to lose eventually.

@hare-software Thanks for so many kind words!

@cvetk0 You are right, there's no end to it. You have to lose one way or another. I might expand this idea one day by adding more monsters and some progress. But right now it's just mini game. Thanks a lot.

@nanolotl Thanks for comment :)

san2020 2020-04-25 05:44

I'm so good at this that it went rampage in some oportunities. Then I realized I could stand still without presing any buton to let Franko rest... Nice game. Some more features aditional elements and more FXs can take it to an intresting level. Keep it UP!

reiqy 2020-04-25 06:11

@san2020 I'm glad that you like it! I don't want to disappoint you but mathematically there's no way for it not to go rampage if you don't use the "restplace", because the increase rate is higher than the decrease rate. I admit that I might have communicated the existence of the restplace more clearly. Maybe by creating a black platform or something like that. Thanks for feedback!

san2020 2020-04-25 06:42

@reiqy I think it could be part of the learning process. It's not bad if there is no mention to "the rest place" ajajajja

stefan-jovanovic 2020-04-25 19:59

This was so good! Really clever idea and it fits the theme nicely! I am happy to see a godot entry. Keep up the good work! :clap:

wans24 2020-04-26 08:14

Included your game in my list) https://wans24.itch.io/he-needs-healing/devlog/140983/what-ludum-dare-46-did-to-me

reiqy 2020-04-26 09:49

@stefan-jovanovic Thanks for your comment. I like to see that people actually enjoy the game!

@wans24 Oh! Thanks, really nice list you have there. I discovered some games that I didn't play before. Great that you liked the game :)

sludgybeast 2020-04-27 07:34

Good game. Loved that the music seemed to change with the buttons.

lyrcaxis 2020-04-27 09:45

I reached a score of 19 (after losing a few times) but I'm not sure if I played this correctly :P Please tag me if I did this wrong ^^

reiqy 2020-04-27 09:51

@sludgybeast Thanks, unfortunately, it must have been your imagination :( But good idea to implement if I want to expand on this!

@lyrcaxis Thanks for comment. Not sure if you played this correctly when I don't see your gameplay but I think people most often forget that they don't have to stand on any of the buttons and can give Franko a bit of a rest. The goal is not to win. There's no winning condition. It's about not losing for as long as possible. The damage of Franko's attacks increases over time. Glad you played the game!