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Inside Inc.
Inside Inc.
By owc and helops
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 73 | 3.96 | 34 | |
| Fun | 16 | 4.15 | 34 | |
| Innovation | 365 | 3.15 | 34 | |
| Theme | 71 | 4.06 | 34 | |
| Graphics | 98 | 4.34 | 34 | |
| Humor | 177 | 3.25 | 30 | |
| Mood | 144 | 3.75 | 34 | |
Comments
berkano
2017-05-01 12:07
Beautifully made game which was genuinely fun to play. Love the graphics, shake effects, monster design and level design. Controls were fluid and intuitive. The pathfinding by the enemies was a little limited so after a while I found myself using that to my advantage to kill them, it felt less hectic after that. But those darn green spiky blobs that split down into smaller ones are impossible!! Managed to get through about 5-6 screens but kept getting stuck at one point, it felt too hard. Awesome job!
Everything about this game is great. It feels so polished, enemies are fun, graphic is awesome. I honestly don't have anything bad to say. 5/5
heinrix
2017-05-01 12:33
Good work on this very fun game.
I love the graphics and the controls are simple but very precise.
I can see you are continuing work on it and with more features and variety you might have yourself a nice game on your hands :D
Not sure if there is an end in the game but I stopped after exploring everywhere, maybe I missed something?
Reminds me of Binding of Isaac.
Great game and well rated from me.
owc
2017-05-01 12:39
Thank you for your comments. Yes we still trying to make game more interesting ,actually you can't finish the game, but we fixing that soon.
alanag13
2017-05-02 02:25
Well done! I enjoyed how this fit the theme, and it was strategic in that I had to figure out and navigate shoot effectively at the same time. Add some sound effects for shooting and maybe a powerup or two and this will be even more addictive!
kantieno
2017-05-02 03:55
Good entry! I enjoyed a lot about this game, the art was nice, good effects,the music fit better than you would for being about destroying viruses as a nanobot! One comment is that one room in the loop appears to be designed to enter from the bottom so when I entered from the top I had no room to escape the monstrosity that was on top of me! I really enjoyed it though, good luck!
tat2tim
2017-05-02 19:49
Love the art style - reminds me of something from the SNES!
Really nice game ! I love the graphics and the music !
Amazing graphics and gameplay, missing a shooting sfx no?
owc
2017-05-03 17:43
Yep, the web build lose some sfx, sorry for that
I played the WebGL build. Controls and gameplay were nice... I missed the shoot sound in this build I guess - it would have made the experience that much better. I did enjoy playing it though and liked the innovative - but a bit frustrating for me (not that it's a bad thing) - WASD movement... it just means you need to develop your move/aim/shoot skill... which I think is something you should have to gain in most games (which makes them challenging to master). ^^ Looked great too. Nicely done!
steve
2017-05-13 22:46
Definite SNES/metroid vibe to this game, nice work! I'd have liked to have seen some more sound fx on shooting and destroying enemies, and the game didn't appear to be complete-able (given all the extra UI around the play area I'm guessing you planned for upgrades and such but ran out of time?), but overall it was well put together and I had fun playing it!
Very nice entry ! Well polished, good learning curve.
skruffye
2017-05-14 18:16
Fun little shooter with some really nice pixel art (the background reminded me a little of Giygas from Mother :P ) and some interesting enemy variety.
I'd definitely say that it's a bit on the easy side considering that you start with six hearts and get one back every time that you beat a room, but that's mostly just a balance issue and would be a really easy fix.
Personally, I'd have had missed shots do damage to the person whose body you're inside, but perhaps that's just me. ;) Might have added a little extra depth to the gameplay later on though.
But yeah, overall, really good job!
-Skruffye
flo-m
2017-05-14 18:53
I liked it! Every aspect of the game was good. I'll need a few more tries before I clear the map though, those cells that split are a bit troublesome =P
I liked this a lot. I wish movement worked differently, it was really hard to steer
Great visual presentation. I like the shootfx and the different enemy. I dont have any problems with the movment and shooting. Sometimes is unfair when enemy spawn on the same player entrance place. Keep up the great work.
cvetk0
2017-05-14 20:54
Great entry! I love both visual and audible perspective of it. The pulsating walls are nice touch and I also liked the navigation since I didn't have to bother with which way the ship was oriented when moving around. Still it was a bit to hard for me, especially when I encountered the enemies which spawned smaller ones on death. Maybe if I gave it one or two more tries I would have been able to clear the entire map instead of dying in the last room :smile:
Keep up the good work! :thumbsup:
laaph
2017-05-14 20:56
Over all I'm very impressed! In another age, this was my favorite kind of game! The controls are awesome, though I couldn't manage with my trackpad, but when I plugged in my mouse it was very smooth and lovely to play with. The other thing I note is you have multiple types of enemies, something I always plan to do during my game jams and never manage to find time for!
Great game !! The distortions on the screen makes the art and the theme pop. Great use of the screen shake and particles !
Overall great game and a great achievement to do this in a game Jam. Just a tip, before releasing the final build, change the name of the project in the Player tab in Unity, so the name of the project will be displayed on the WebGL player.
Congrats !
owc
2017-05-14 22:18
@nicolas-p-leme, Thank you for your tip, we are happy you are enjoyed the game!
takusan
2017-05-14 22:21
Guys, seriously. You suck at marketing - You've got a very nice game here, how come I haven't seen it all over the streams, plays and the front page of LD feed? :D
Okay, but game-wise: awesome. All the elements a shooter needs, very nice graphics (including the distorts, nice touch) and audio.
Only thing I'd work on is the maps (sometimes restricted movement becomes a bit annoying). But that last one is just a nitpick.
You even have a very decent screenshake, something people complain over and over my shooter lacks :P
Overall it feels really polished and consistent. Organic elements look the part, the backstory is fun, gameplay is fast-paced and controls behave accordingly. With a few tweaks and more content (maybe a developing story?) this is easily a game that can be released commercialy. It's amazing you've did it in a game Jam.
Now, enough with the praise, get some marketing going - twitter, reddit, few more posts in feed, anything, this game deserves to be seen and rated :)
Try to leave some more comments for others' games, too - I found that it really helps (people often rate back, especially the active ones)
Cheers, and stay awesome!
ithildin
2017-05-15 00:30
Amazing entry! The concept and execution are great, and this shows a lot of promise towards some new features and expanded content.
I found a couple of issues with enemies getting stuck while chasing you (which can be exploited, as others have mentioned), and in one level you spawn right on top on one of the bigger ones. Hopefully those are relatively easy improvements.
Once I finished the main level I started exploring again for a while, searching for an exit towards the next level and more generally itching for more, specially with regards to what the bottom panels on the left and right could mean (some new shoot modes or stat increases, perhaps, to honour the metroidvania reference on the "genre"?).
Congrats for a very solid game, well done!! :smiley:
It's was pretty funny and clever to twist the normal pixel shooter genre by having it take place inside a person with little diseases. I'd like to think this is how we actually get over colds and sickness lol. I only did around 6 scenes but I think it would be cool to add power-ups and an alternate fire. You nailed the graphics, sounds and enemy/level design though. Thumbs up to you for making a complete and polished game!
That game has so cute water shader, greatest humor and idea and sound and all, all, all. It's make me happy. And it's really our future.
Is game has end? When i clear all rooms nothing happen, is it right?
In any case great job!
owc
2017-05-15 21:13
@pascalman, Happy what you enjoyed actually we didn't finish win screen because time but if you finished all rooms you won ;D