lostdatagram 2013-04-28 08:33
See you removed a certain word from the title :P
Foon → Ludum Dare Explorer → LD26 → Don't Smash The Vase
By cryogenesis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 88 | ||
| Innovation | 127 | 3.76 | ||
| Humor | 434 | 2.41 | ||
| Fun | 526 | 3.02 | ||
| Theme | 533 | 3.56 | ||
| Overall | 619 | 3.11 | ||
| Audio | 871 | 2.15 | ||
| Mood | 906 | 2.53 | ||
| Graphics | 951 | 2.54 |
See you removed a certain word from the title :P
Doesn't run on my system for some reason:
$ java -jar Don\'tSmashTheFuckingVase.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: main/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Could not find the main class: main.Main. Program will exit.
LostDatagram have you got the latest Java runtime?
It's an error you get when using an older version of Java to try and run a program written with a newer JDK.
Claims it can't find the main class and crashes...
That's weird, I'ma go on the IRC and see if they can help me see what the problem is
One sec I'll update the post, it requires java 1.7 to run without error.
Not bad, spent more time on it than I would perhaps have liked. Gets infuriating as I sometimes seem unable to avoid crashes. The sounds left something to be desired but it stayed true to the theme. Nice concept in general.
not bad. pretty hard, took me a while to get the hang of it
Interesting concept, fun to control the vase. I kind of wish you could rotate gravity faster, though.
Thanks for your feedback!
I think the game is too hard myself. I've never actually completed it. And yeah, the gravity takes too long to rotate, I should have made it follow the mouse.
Thanks for playing!
Nice concept, gets really hard quite fast.
:O Very nice concept, really hard, I liked it!
Nicely done. Very smooth but challenging control mechanic. I smashed a lot of vases, but had a lot of fun doing it!
Very challenging, but great idea!
Thanks so much guys! Really appreciate it!
nice idea, but I'm too lame for this game
I quite like the concept, but I think the controls let it down. what you want to do most of the time is send it in one direction, then reverse gravity at the last minute. Since you have to go through a whole bunch of other directions before you get to the one you want, you are more or less guaranteed to smash into something that you weren't even thinking about. Maybe you could try defining gravity by the mouse cursor's direction relative to the center of the screen?
I couldn't play it. I'm using a version of Chrome that doesn't require UAC, and it lets me use the latest version of Java without actually updating it (My IT won't upgrade Java on this machine for some reason) but it still doesn't work...
@nintendoeats Yeah I feel the same after re-playing the game
@iFred_QC I would like to help but I can't really do anything after the comp has finished:(
Good idea. I liked when you mess it up and there is nothing to do but watch you get harmed. With patience, it is possible.
Really good idea - I'm a sucker for any game that involves messing with gravity!
Very nice idea altough it's a bit hard to control the vase. At some point I just started floating on empty space after restarting the level.
Very original concept and character, though I'll admit I didn't realise it was a vase until I came back to this page - I thought it was a badly drawn WALL-E :)
I'm probably just bad at it, but I found it a little *too* difficult because changing the direction of the gravity felt a bit slow. If the gravity spinner went round faster or maybe it was controlled by the mouse position, I might be able to get to the end of the level!
@Casino Jack I know exactly what you mean, if I were to re-visit this game I would definitely change the controls.
I find that wall hugging is the best way to get to the end (even though I haven't managed to finish the game myself)
It was good fun, However it was hard! I have no patience, so i wanted to go as fast as possible :D
Well, I thought this was a really good idea for a game, but it feels very tedious to me personally. Its not bad by any means, its just not exactly my cup of tea...
Cool concept, and pretty hard lol.
Good job!.
The pot mechanic was cool and a bit fun to play with, but the actual gameplay was a bit more 'hug the wall'. Still, it took a minimalist idea and really delivered well in an interesting control scheme and a nice pot mechanic. I feel that if the game was stage-based, less maze-like and more obstacle-puzzle like, it would have been a more enjoyable experience.
It is a little boring and I don't understand how you die, suddenly i just hit the wall and die :(
This game seems interesting. Sadly, keyboard input doesn't seem to work for me. (Mac OS x 10.8, running JRE 7, tested both the downloadable jar and the web applet)
Really good and fun, but challenging!
I quite enjoyed this game. It was pleasantly and surprisingly difficult to play. I'm actually finding it quite difficult to think of anything wrong with it.
Thanks for all your feedback guys!
It was incredibly hardville, and we couldn't beat the first level. Concept was good, and the controls were good if the gravity wasn't so powerful.