FoonLudum Dare ExplorerLD29 → DeepGlow

DeepGlow

By szrapnel

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CategoryRankScoreCount
Coolness368
Innovation4453.22
Mood8522.65
Fun8562.67
Audio8812.06
Overall8952.83
Graphics9322.58
Humor10331.64
Theme11582.19

Comments

ezombort 2014-04-28 16:59

Nice game. A bit more explanation on how the gameplay works would be nice, but looks cool :)

agreon 2014-04-28 16:59

A nice idea! Pretty Hard

aaronjbaptiste 2014-04-28 17:06

Pretty cool, Took me a while to realise you needed to stay on the yellow squares to collect them. The different enemy types were a nice touch.

dominator_101 2014-04-28 17:09

Took make a little while to figure out what was going on. I think I figured it out.

I felt that it didn't really spawn enough yellow things. I felt there were long periods of time where I was just sort of sitting there, or just trying to avoid things.

Also, I think it may have been spawning some things off screen, or at least right on the edge. Sometimes I saw a bit of a yellow or red box that was barely on the screen.

cupcakemedia 2014-04-28 18:07

First of - I like the variety in creatures. That's really interesting to see.
But it needs a lot more work on balancing. It becomes a clusterfuck pretty quickly. That being said, it's a game that throws you back into the action as soon as you lose, so I can forgive that.

thx4nothing 2014-04-28 18:09

I like the different styles of the enemies. I enjoyed it.

hartlaboratories 2014-04-28 21:14

Interesting, but I had no idea what I was supposed to do.

jotson 2014-04-28 21:15

Interesting concept. Difficult. The noise the green guys make gets crazy. It wasn't clear to me how to collect the yellow ones, needs more feedback. Sometimes it seemed to work and sometimes not.

drmelon 2014-04-28 21:15

Isn't one of those noises from Metal Gear Solid? I don't think Compo rules allow that...

somfunambulist 2014-04-28 21:16

Interesting gameplay and very striking visuals

otato 2014-04-28 21:17

Needs a little work on pacing, I felt it went really slow until it almost exploded with activity. Also, I don't think ripping the Metal Gear Solid alert sound effect counts as your own assets :)

davidc02 2014-04-28 22:40

Cool graphics. Metal gear sound ftw.

tomvert 2014-04-29 11:55

I like the minimalist art style and the control, but I found it confusing, I didn't really understood everything, but keep it up :)

abajur 2014-04-29 18:13

man, this Metalgear sound.. always haunting me! But a cool concept. Keep it up!

norman12 2014-04-30 06:14

Not working. Just black screen

depp 2014-04-30 06:34

Seems like it took a while between yellow dots appearing, and the pink ones were really annoying. I love all the different enemy attacks, though! (Are those really your sound effects?)

naouak 2014-05-01 15:51

I don't think you can use that sound from Metal Gear for compo.

szrapnel 2014-05-01 17:42

Metal Gear Solid alert sound is an accent to the game :)
But I want to stay compo legit, so I'll swap the sound with my custom alert.

pkenney 2014-05-03 15:50

Had a tough time figuring out how to collect the yellow beings, a sound on successful collection would have been nice.

kimau 2014-05-03 18:55

Loved the mapping of behaviours to colours. Audio was terribly sharp and annoying. The different creatures added real interest as I learnt what they all did.

jaxonf92 2014-05-07 11:05

Awesome game :)

romandtom 2014-05-08 08:33

Was pretty hard to understand what is going on here
Looks good