tacospice 2013-08-26 04:11
Interesting game. Didn't get very far though. It's hard to tell what's the floor and what's a wall. Pretty funny style though.
Foon → Ludum Dare Explorer → LD27 → War Horse Of Impeccible Desert Taste And Cannons
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 79 | 3.50 | ||
| Graphics | 359 | 3.23 | ||
| Audio | 419 | 2.77 | ||
| Innovation | 447 | 3.12 | ||
| Mood | 479 | 2.82 | ||
| Overall | 700 | 2.93 | ||
| Fun | 752 | 2.69 | ||
| Theme | 965 | 2.64 | ||
| Coolness | 1281 | 45 |
Interesting game. Didn't get very far though. It's hard to tell what's the floor and what's a wall. Pretty funny style though.
Artwork is fine. I like this game because I watched the timelapse too... I gives me the feeling of hard work for the finished game. After playing I can say it is hard to understand the controlls, but after a while it is really fun to play :D Played this game 10 times longer than other games... because of... I don't know!
Very interesting and creative game. Though I had to do go through the controls multiple times to really understand what was supposed to go on. I had the problem of getting stuck on the green blocks too, they looked like grass so I figured that they were something you could walk on. The sounds could be a little overwhelming though. Overall I would say the game is crazy, but has good points.
I got confused and gave up. :(
I cleared out the level of enemies, then I went into the blue room, and when I came out, they were all back. :(
The tile set also makes it a little hard to tell obstructions from tiles.
Those niggles aside, when the game was crowded, it was crazy, hectic fun. I think it has a lot of potential if you can make it a bit more approachable. :)
Sound effects were great.
The time lapse was fascinating to watch. I can't believe the rate you crank out working code at. :D
Strange and funny style. I had trouble finding the end, but it was fun running around flattening enemies and shooting stuff for a while
Solid entry. It's a bit too hard but I enjoyed it. Perhaps the game could be simplified a bit so it's not that confusing to play. I had a blast playing it though!
I really enjoyed your game. The few things that I didn't like so much are that the squashing was very wonky (sometimes it would flatten the enemies and sometimes it wouldn't) and the background colors (the enemies shots were hard to see on some of the levels. The game stopped working for me after I re-entered the main stage from the blue stage. I think it put me outside the game's boundaries, because I had full hearts, but I couldn't see myself or shoot. The graphics are pretty good, and the smiling enemies are funny. The varied sound effects for each blast are a nice touch. Great work. :)
Really confusing gameplay, but it seems to be deeper the longer I play it. If you can't display the instructions in the game, at least write it below the SWF. ;-)
Seems like a fun little game, but I think I don't quite get what I should be doing. I didn't find any weapons even after squashing mobs and I didn't find the throne either.
For some reason the SWF won't load for me. Just a black screen.
Very confusing and insanely difficult, but strangely appealing. Even after squashing the enemies I didn't seem to find any items. The blue room was odd too. With some polish to the visuals and the controls this could be a good little arena shooter.
When you squash the dudes the items do appear. If a bullet hits a bomb it blows up and disappears... if you collect a green ball that's a green ammo clip, health box for health... :D the throne is in the blue room. the room off to the left is nothing. you only go in there if you run out of the enemies in the main room and need to respawn them.
Needs work (especially on making walls distinguishable) but the potential is there.
I found the sounds to be a tad repetitive. There wasn't much to do, but I really liked the idea. Good job!
Fun game. It took a while to understand the goal for stunning enemies and then stomping them (that's what I get for not reading the directions). Cool visuals and entertaining gameplay. Good work!