FoonLudum Dare ExplorerLD29 → expeditio

expeditio

By monsieurs

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CategoryRankScoreCount
Innovation2833.47
Graphics4513.32
Overall4843.25
Theme5453.28
Fun8492.68
Mood8522.65
Coolness185132

Comments

longshorts 2014-04-28 18:18

A good little click and manage game. The digging up of artifacts confused me a little, I was wondering if there was any particular strategy as to where to dig? Never the less is charming!

pierrec 2014-04-29 12:20

Nice concept, but quickly repetitive.

jacques_le_lezard 2014-04-30 17:52

Great concept =) You should improve it and it could be a great game! (add some music, some strategy for example with an AI adversary, ..)

blockbot 2014-04-30 19:02

This seems like an ambitious game, and you pulled it off pretty nicely. Great art, love the idea.

renegadeninjanl 2014-04-30 19:05

The concept is brilliant, very original. Only thing missing from this game was music but other than that I enjoyed it very much. Never the less good work on the game.

xandy 2014-04-30 19:13

nice concept but there is no difficulty or use in digging near places you already digged i feel- but this could be a great game!

monsieurs 2014-04-30 19:29

I originally envisioned connected excavation sites (digging up larger structures bit by bit), but at the moment the objects are randomly placed. Thanks for the great feedback, that means a lot to me as this is my first game I made public.

grayhaze 2014-04-30 19:54

A nice concept which I'd like to see developed further. I found a small bug in that if you click a square and you don't currently have one of the selected people available it prevents you from clicking on it again once you do. I also would have liked to see some indication of when an artefact had been found, as I spent a while thinking I hadn't found anything!

integershift 2014-04-30 19:54

Nice concept, but repetitive.

joror 2014-04-30 20:07

Good concept, nice flavor, lots of potential! The digging might need some limitations/feedback to make my choices make more impact. For example, maximum nr of artifacts I can take back (quality vs quantity), or a maximum nr of days I may excavate (time vs money). Showing on the map where things are found would help the flavour & gameplay too. (high value spot? look close by with scientists; use workers to find new spots, etc)

ccglp 2014-04-30 20:58

Really like the easy way to play it, although it seems more hard to play at the beggining

crocantidepollo 2014-05-01 17:36

I must be a bit rubbish at this game because I always lose money :P It's a nice idea and I like the style

kevinworkman 2014-05-12 01:19

This is an interesting concept, but like others have said, there isn't a ton of actual gameplay here. I'd definitely play a polished version of this though.