longshorts 2014-04-28 18:18
A good little click and manage game. The digging up of artifacts confused me a little, I was wondering if there was any particular strategy as to where to dig? Never the less is charming!
Foon → Ludum Dare Explorer → LD29 → expeditio
By monsieurs
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 283 | 3.47 | ||
| Graphics | 451 | 3.32 | ||
| Overall | 484 | 3.25 | ||
| Theme | 545 | 3.28 | ||
| Fun | 849 | 2.68 | ||
| Mood | 852 | 2.65 | ||
| Coolness | 1851 | 32 |
A good little click and manage game. The digging up of artifacts confused me a little, I was wondering if there was any particular strategy as to where to dig? Never the less is charming!
Nice concept, but quickly repetitive.
Great concept =) You should improve it and it could be a great game! (add some music, some strategy for example with an AI adversary, ..)
This seems like an ambitious game, and you pulled it off pretty nicely. Great art, love the idea.
The concept is brilliant, very original. Only thing missing from this game was music but other than that I enjoyed it very much. Never the less good work on the game.
nice concept but there is no difficulty or use in digging near places you already digged i feel- but this could be a great game!
I originally envisioned connected excavation sites (digging up larger structures bit by bit), but at the moment the objects are randomly placed. Thanks for the great feedback, that means a lot to me as this is my first game I made public.
A nice concept which I'd like to see developed further. I found a small bug in that if you click a square and you don't currently have one of the selected people available it prevents you from clicking on it again once you do. I also would have liked to see some indication of when an artefact had been found, as I spent a while thinking I hadn't found anything!
Nice concept, but repetitive.
Good concept, nice flavor, lots of potential! The digging might need some limitations/feedback to make my choices make more impact. For example, maximum nr of artifacts I can take back (quality vs quantity), or a maximum nr of days I may excavate (time vs money). Showing on the map where things are found would help the flavour & gameplay too. (high value spot? look close by with scientists; use workers to find new spots, etc)
Really like the easy way to play it, although it seems more hard to play at the beggining
I must be a bit rubbish at this game because I always lose money :P It's a nice idea and I like the style
This is an interesting concept, but like others have said, there isn't a ton of actual gameplay here. I'd definitely play a polished version of this though.