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Dig or Die
Dig or Die
By joror
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 92 | 3.89 | | |
| Innovation | 272 | 3.48 | | |
| Mood | 324 | 3.26 | | |
| Overall | 544 | 3.19 | | |
| Audio | 626 | 2.63 | | |
| Graphics | 686 | 2.96 | | |
| Fun | 856 | 2.67 | | |
| Coolness | 1359 | 48 | | |
Comments
I wasn't quite sure how to not arrive at extinction, but I did find the experience interesting. I figured you had to dig and eventually choose to seal-off before radiation struck, but never found how to make myself survive. Still, I liked the concept and even though sort of spent a few rounds simply jumbling around with it, had a nice time.
joror
2014-04-28 07:53
@AestheticGamer Thanks! Explaining the mechanics a bit more is probably something I should add to the game page.
jod
2014-04-28 14:01
Died. A lot.
This is a good starting concept, with extra development a similar game could be super cool. It would have been nice if you could keep digging off to the left or right too.
Liked the concept very much. The music was simplistic but set the mood. The camp selection was a bit awkward, especially if you were transferring people between camps. I honestly still don't know if I actually transferred people. :) But overall, this was a great concept.
That's a great idea - some polishing and that could be a great game, it even is right now! Good job!
grayhaze
2014-04-30 19:48
An interesting concept, but even with the instructions I found it difficult to know what to do. I'd like to see this developed further, perhaps with a tutorial at the start.
atombrot
2014-04-30 19:48
Cool idea but I had trouble getting the game right. It is a bit confusing how to execute certain things. I could not get them to move down (once I did it but then they started going up again).
vdogamez
2014-04-30 19:58
That's a pretty neat mechanic, though I had a bit of trouble figuring out exactly how it works. The behavior feels like it's not exactly predictable if you don't know the exact rules. For example, if I just selected my main base and set it to transfer to the one a few tiles down, the population down there would stay at zero and just drain the surface population, unless the surface base was selected.
phi
2014-04-30 19:59
Seems like it could be a game I would like to play... But try as I might, I could not figure out how to use all the features. Sometimes it wouldn't let me build or mine somewhere and I don't understand why (maybe you should explain in-game if the player wants to do something impossible). I kind of knew what I was doing, but I didn't know if it was what I was supposed to do. The interface is quite intuitive though, and the idea seems like a good one, I'm probably just too stupid for this. :D
Cool idea :) The music was a bit harsh, though.
Nice game, but it would really be better if it was more explanative.
ccglp
2014-04-30 20:53
Audio and gameplay are cool, I died a lot
miwuc
2014-04-30 21:09
Very interesting concept and awesome use of the theme. The music fits the mood perfectly.
Lots of my workers died and I only scored 280 :/
Took me a while to figure out the controls though, and even then, I was often not sure what I was doing.
joror
2014-05-01 08:20
@miwuc 280 is still a good score! :) Escaping encroaching death is the main theme. Controls & interface still the main thing to improve.
mrblade
2014-05-01 22:56
After starting that game, I can't seem to do anything? The is responsive and fine, but none of my actions seem to be doing anything. Because I don't feel like I know how to play, I am not rating this game, sorry.
syben
2014-05-04 00:00
Seems like a deep game but how to play it is really hard to sort out. Maybe more explanations on commands, goal and ressources would help.
Interesting game with a lot of potential. A bit confusing at first, perhaps more explanation is needed.