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Bound

By grayhaze

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CategoryRankScoreCount
Humor4802.44
Theme7043.05
Fun7652.81
Audio7752.25
Innovation7902.84
Graphics8502.63
Mood8862.59
Overall9242.82
Coolness126548

Comments

agecaf 2014-08-25 09:02

I found it a little hard to know when which world would be connected with which other... Also, I lost track of which level I was...

ViliX 2014-08-25 10:03

Some visualization of the connected rooms would make everything easier, but great concept :)

tonbery 2014-08-25 10:39

Great concept!
It's very fun to see how the stage changes while you're playing, however the randomness may be frustrating as you are left waiting for the right connection to move allong.
Nice game, congratz :)

keymaster 2014-08-25 11:14

Very cool entry! Sometimes there are some gaps between the sprites which makes it look worse for moments. Waiting for the connected rooms took quitelong sometimes as well. However the platformer controls were really well done and the game felt really nice!

grayhaze 2014-08-25 12:33

Thanks for the comments! I'm aware that the random switching can be quite frustrating at times. I really put it in there at the last minute to at least hint toward the game I intended to make and so that it was clear that I'd worked on something in line with the theme instead of a generic platformer. In hindsight, with an hour or two extra I could have added a very simple tile switching interface. As usual though I ended up polishing where I should have been adding new things. :)

monsterkillu 2014-08-25 13:35

Concept is good... Fluid gameplay .. Sound effects .. But sometimes get stuck on some rooms ...And didn't know the destination other than collecting all coins .. :)

gwenn 2014-08-25 17:55

The world continuous generation seemed very much random and at first I thought the game was bugging. I like the idea but it may need more polish. A bit of challenge would be nice too. Cool graphics and very smooth fast-paced gameplay.

01010111 2014-08-25 18:42

Really tight controls! Also the multiple sounds for sound effects goes a long way :D

safar-pavel 2014-08-26 09:23

Fun to play. Good game concept.

stvr 2014-08-28 00:39

Unpredictable level transitions made things a bit confusing, but I like the procedural elements.

grayhaze 2014-08-29 21:03

I've uploaded a very quick post-competition version of the game with the random switching of level modules turned off so you can explore without having to wait for exits. It doesn't really make for a very interesting game, but I realise the randomness was frustrating for some.

I'm currently working on expanding the original idea into a proper game, so I'll post updates when there's something worth seeing!

gaeel 2014-08-30 18:53

There's something here, but I feel something is missing. Maybe some control over the level spawns, or some kind of platforming challenge(death spikes, precision jump, etc...)?

literal_games 2014-08-31 10:27

Cool, one thing you did really well was the feel of the character, lots of games made in the time limit understandably have poor control or are too slow or don't bother with jump height depending on the length of the press. So well done for doing well with that, we've avoided making platformers because we know we couldn't manage decent character control! Needs a different method for changing those colours, because as it stands you just have to wait for the right colours to appear. But sounds as if you've got some good ideas moving forward with developing it, good luck!

dunin 2014-08-31 11:00

Interresting idea, but for now, the switch thing don't add any challenge (maybe a time attack?)...
(and I freeze the game: I was between two "worlds" during a switch)

tanser 2014-08-31 11:45

Nice game :)

posva 2014-08-31 12:31

I really like the graphics, they look cool. The gameplay is fun and feels confortable

klianc09 2014-08-31 15:06

The randomness is really unnecesary. With the static levels it was more enjoyable. Controls felt good, especially liked sticking to walls.
I was just missing some kind of challenge or other elements except collecting coins.

doomista 2014-08-31 15:17

I like platformers with this kind of control scheme, but waiting for rooms to shuffle and waiting for the last room in the level was very frustrating.

grayhaze 2014-08-31 16:03

Thanks for the comments guys. I apologise again for the random switching. It seems to have really upset some people. ;) The finished game will use the randomness for good, I promise.

bytegrove 2014-08-31 18:58

I think this game, when finished, could play quite well on a handheld. When I played I experienced some fps slowdowns, just so you know.
As you can see the rooms appear and disappear around you, maybe one idea could be to let the player rearrange the rooms to his/her liking? Like drag and drop them maybe? :)

nuclearnapalm 2014-09-01 06:22

Reminds me SMB. One thing that should be mentioned is that feature with "jumping" levels appeared a bit frustrating for me. Nice job anyway!

sol_hsa 2014-09-01 16:45

Too bad about the random swapping, the gameplay was rather fun otherwise. If the swapping had some logic to it, the game would feel more "fair"..

malf 2014-09-04 20:53

Good game, control was a bit difficult ,but the game is fun

cornedor 2014-09-05 19:52

I missed some variation in the levels, some traps would make this a much better, still a nice game

jukimv1986 2014-09-06 04:07

Boundless fun! The random switching makes it a bit frustrating but more challenging and rewarding to play. Great job!