cwkx 2013-08-26 10:00
Awesome graphics and controls - would love to see this polished with some tutorial.
Foon → Ludum Dare Explorer → LD27 → The 10 SEC War
By sockfolder
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 72 | ||
| Innovation | 295 | 3.34 | ||
| Graphics | 416 | 3.12 | ||
| Overall | 435 | 3.17 | ||
| Mood | 479 | 2.82 | ||
| Theme | 497 | 3.24 | ||
| Fun | 717 | 2.73 | ||
| Audio | 802 | 2.03 | ||
| Humor | 833 | 1.78 |
Awesome graphics and controls - would love to see this polished with some tutorial.
Cool game!
While I think the idea is cool the whole stop start thing made it a little bit hard to play : (. I like it though man!
A tutorial would help the game, but the mechanics are solid once you understand what is going on. Really cool game.
If the start and stop gets annoying, you can play it on 'cheat' mode by pressing Z. This will let you see and control all units in real time like normal RTS's. The income will still be every 10 seconds.
Its uncommon to see an RTS in a Ludum Dare. The game is fine, but a bit difficult, maybe because I dont play RTS games usually. I detach the controls, are very well done.
Good work, and have fun!
Very impressive to have pulled off an RTS in the compo, and the AI is decent too. Nice graphics and pretty fun game, although not exactly easy.
Wow, awesome!
Nicely implemented, although a little awkward to play with the stop/start. Good work overall!
Very nice, I enjoyed this a bunch!
I like the cheat mode. I really would like to see this developed more after the comp. It's a real solid concept.
Neat idea! Woah is it hard to get started, but I did enjoy it.
Original content, but so freaking hard :(. Requires a lot of thinking. Enjoyed it a lot. (5/5 on theme and innovation)
Nice take on the 10 second theme, very interesting
Interesting game, very hard, but I like it. I featured it in my Ludum Dare 27 video compilation, if you'd like to check it out :), http://www.youtube.com/watch?v=7GZNeIKxvyg
I really liked the concept, but it was really hard/fast. I think the countdown bar should have been bigger, and selecting the individual buildings was pretty hard. I got owned by the AI pretty bad.
Well done overall.
I am terrible at RTS games, and got wrecked by the AI. I'm sure bad players like me would have appreciate either an introduction to the mechanics, or a more gentle difficulty curve. There does appear to be quite a bit, mechanically, going on in this game, and I'm really impressed. The sprites are all also really nice.
I like the idea, but in practise it proves to be confusing and makes the game feel broken. Removing the ten second mechanic and polishing this outside of the contest would make for an interesting little RTS though.