koalamo 2014-08-25 01:40
Controls were a bit funky for me (sticking when changed directions, etc.) Jumping over the rocks would be a useful thing - I like the visuals though.
Foon → Ludum Dare Explorer → LD30 → The Artifacts of Color
By jaucheman
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 78 | ||
| Humor | 713 | 2.12 | ||
| Graphics | 878 | 2.58 | ||
| Mood | 944 | 2.50 | ||
| Theme | 998 | 2.49 | ||
| Fun | 1044 | 2.41 | ||
| Innovation | 1071 | 2.34 | ||
| Overall | 1075 | 2.58 |
Controls were a bit funky for me (sticking when changed directions, etc.) Jumping over the rocks would be a useful thing - I like the visuals though.
I love the challenge of walking around, it seemed like it was gonna be easy but it was hard just to the right amount, I had a fun time trying to walk the different paths. One thing I felt didn't always work was to catch the items, sometimes I walked over them more than once and wasn't able to collect them :c gratz :) nice idea!!!
Haha. love the graphics :P
bit confusing but very cool and i think i reached the end
Controls and collision detection are so frustrating :(
Controls are a bit bad, but game concept is pretty great.
Very literal interpretation of the theme ^^
Those controls need some extra TLC to work properly and for some reason I didn't drop the artifacts when I fell off the edge, but I did play to the end so there's something to be had here =)
@koalamo thanks for the feedback, at first I wanted to implement jumping over rocks but i thought it would be too easy to reach the end in time when you can jump over them. So I didnt implement it :D.
@Hamsternator I fixed a few restart issues, like the artifact drop just a few seconds ago and uploaded it right before your comment came in, should be better now :)
I like how the jump is useless! :D
Otherwise, controls are quite annoying, but the rest is fine.
Interesting use of the theme I'd say!
Controls were confusing, and a bit annoying. I did however love the art style, and I really liked the "fading color" effect, it added a nice feel to the game :-)
the controlls are a little wierd. and so is collission.
Controls and collision detection was frustrating. Jumping made no sense? Still the concept was good and a more polished version would most likely be a lot of fun. Good job.
I liked the graphics, but the controls seemed a little bit broken. Nice idea tho.
My score was 340 ;) Not a bad game, I would like to see where you can take it. I'm guessing the controls were frustrating on purpose (similar to QWOP, though not exactly). I was able to play to completion, though. Nice work.
Iffy controls but a cool little concept. Could be clearer what to do!
The art concept is interesting, but the guy just stopped walking now and then and the movement did not feel quite real and in my hands.
The visuals are hilarious. I like the fading of existence, very poetic ;) Fun game. The controls and collision detections are clunky though.
Great work! Short game, but quite fun. I wish the character was a bit smaller though. Even though he is transparant, he is blocking the view quite a bit. Other than that, good job! :)
Hi there. Interesting, and very tricky, camera viewpoint. I saved the world... hurrah! Shame no sound. Good job!
great concept, sometimes controls can be a bit stiff, looking forward for updates
The link doesn't work.
The odd lack of camera controls and the strange collision detection make this quite difficult to control. I often found myself blocked by invisible barriers or falling off the edge after inching closer to an artifact. Seems like it could be interesting with a bit more work though.
Indeed Link 1 did not work. Though then with the second one I won and saved the worlds! Controls need to vastly improve, but then if you don't bother with that the game is actually fun. Good job!
The controls are a bit wonky, but cool game. I included it in part 20 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/3H1YVzN-nuA