Spotline 2013-08-26 11:41
Fun story :) The gameplay lacks a bit of depth but it works fine !
Foon → Ludum Dare Explorer → LD27 → Means to an End
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 505 | 2.96 | ||
| Humor | 742 | 1.95 | ||
| Mood | 748 | 2.48 | ||
| Theme | 925 | 2.70 | ||
| Overall | 1057 | 2.44 | ||
| Innovation | 1084 | 2.11 | ||
| Fun | 1095 | 2.07 | ||
| Coolness | 1337 | 44 |
Fun story :) The gameplay lacks a bit of depth but it works fine !
I really like the little buildings. I gave this points for humor because the message for losing was so abrupt. I would have appreciated a little more nuance when targeting "military" installations; maybe the controls could be made even MORE slippery to highlight the difficulty of separating combatants from noncombatants?
Sound would go a long way, and a little screen shake. And fixing the typos.
Great idea! I didn't really get the morality at first, but i figured it out. Nice job. Sound would have been good.
The building drawings/pixel art is indeed pretty cool. Although, as stated before, the gameplay is lacking. One of the most serious improvements what could have been done is placing a timer somewhere :)
You could elaborate more on the idea. Way too short.
Simple, but not bad. I like that the story changes based on what buildings you shoot, but as the other comments mentioned, some more gameplay depth would be nice. Even something simple like requiring the player to hold down on a target for a second could lead to more thoughtful gameplay.
Also, in the future it might be good to set screen progression to a different key than the mouse (or to a specific button). I kept accidentally clicking through the final screens.
I liked the style of the graphics as well as the gameplay. An on-screen timer would have helped to convey a sense of urgency.
I liked the graphics but I wish there was a little more to do in the game.
Nice. Control are actually slow :) I destroyed civilians all over as the hospitals and other buildings looked similar :) anyway nice art!
I feel like some kind of giant laser blast animation and loads of particle effects could have made this really fun to play, but I had some fun nonetheless. I didn't realize that there were separate building types in the beginning and the morality check at the end made me feel awful haha.
Makes you think... Good job!
not much here -- good story and message, use of theme but not much else -- nice effort
Love your graphics, great story and message, good job! I featured it in my Ludum Dare 27 video compilation, if you'd like to check it out :), http://www.youtube.com/watch?v=7GZNeIKxvyg
you should have put a timer,it's kind of annoying when you have to guess how much time you have left