FoonLudum Dare ExplorerLD27 → Quickly, Onwards

Quickly, Onwards

By drmanitoba

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Coolness190610

Comments

moosefly 2013-08-27 14:13

10 seconds to read that amount of text? I must've been playing on HARDCORE or something :P!

archaeometrician 2013-08-28 01:57

Hahaha same for me, so much text and so little time ;) Nice concept by the way :)

triplevisiongames 2013-08-28 20:44

It seemed good but the time constraints meant I couldn't really take in what I was doing. Great to see you using bootstrap and trying something different!

Spotline 2013-08-29 13:59

Haha you made me laugh :D

darien 2013-08-29 14:02

It's a neat idea. Sadly, the theme is definitely detrimental to the game; requiring each choice to be made within ten seconds forces the player to rush through the dialogue.

drmanitoba 2013-08-29 14:26

Confession time: I wrote the engine before I wrote the game content, so the "too much text" problem wasn't made apparent until I plugged in the actual content...which was ~2 hours before the submission deadline >_<. Thanks for playing though! I apologize for the issue.

martin_monosys 2013-08-31 21:56

Well, making it fit the theme really kills the game a bit, 10 seconds just isn't enough to read and make a choice... :(

jayjay122 2013-09-13 00:18

It's fun, takes a few plays to soak all the text in =]