loxo 2013-04-30 06:40
This is a really interesting and unique concept. I like it very much. A tutorial would be great, to learn all the possibilities and slowly increase the difficulty.
Foon → Ludum Dare Explorer → LD26 → Minimalistic PotatoPeople
By goerp
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 92 | ||
| Humor | 104 | 2.95 | ||
| Innovation | 136 | 3.39 | ||
| Audio | 405 | 2.12 | ||
| Overall | 484 | 2.54 | ||
| Graphics | 486 | 2.36 | ||
| Mood | 498 | 2.03 | ||
| Theme | 524 | 2.31 | ||
| Fun | 535 | 1.96 |
This is a really interesting and unique concept. I like it very much. A tutorial would be great, to learn all the possibilities and slowly increase the difficulty.
Tutorial! That's a good idea. Unfortunately I had no time for that.
I also found some big bugs when winning or losing. I'll try to fix them as soon as possible.
Looks like you didn't end up going for the C64 game I was looking forward to, such a shame. I am glad about the C64 music though, yes, very glad.
I liked your little satirical intro, there have been a few really good intros to games this ludum dare. The game itself it seems is represented by what might be the most unminimalist interface I've ever been presented with outside of audio production software.
The game itself is a fairly interesting and unique concept (I.. think I understood it.. sort of..) which I appreciate a lot in games, being original is hard.
Good work.
This is a really cool concept, especially to complete in such a short amount of time. It was really tough to understand though so, given more time, I'd work out how to make the rules more obvious to the player. You should work on it more though because I think it could be a really fun game!
All good comments (audio production interface, indeed!).
It would benefit from a simple Lego Mindstorms/Scratch type of interface. But I'm glad I could do THIS in 72 hours.
Maybe I'll try to do that kind of interface. Would be good practice. Also add 'save/load rules' 'change rules order' etc.
Please make a post-compo version!^^ I really like this concept, If only the user interface was more user friendly. This has much potential, and I would really like to see more of it.
(Try making leaves always into every direction, this way the whole game area fills up with leaves and you can never lose and never win, and if you add seeds to it, the whole game crashes.)
So, please make this creating of rules much easier and comfortable (maybe also add icons and pictures) and maybe a little bit more comprehensive tutorial. Then I would really like to come back and experiment some more with my precious potato DNA.
Do a postcompo :) Although I'm starting to get a hang of this, there are definitely ways that it could be improved and make it more accessible (i'm still a bit fumbling around and trying to my way around)
Great idea. Too bad you had too little time for it. It could be a beautiful and fun game with more work.
Nice one! And very unique concept :)
Whoa, the complexity behind this game is staggering. Exceptional work for 72 hours. Really digging the overall concept, and like the others, haha, no idea what's going on--but I would really want to. I can definitely see myself playing a version of this way too much. That's another strong vote for a post-comp ;D
Funny backstory.. Confusing interface at first though but still cool and fun game.
Very cool concept. Wish it would ease the player a bit more into it, maybe only give him a few options in the beginning
Cool game dude. Congratz!
A bit overwhelming, but very funny :)
Hey man, I'm sure this is nice, but when that spreadsheet popped up, I just ran away... I'm not at work here, you know... :) Rest is still cool! XD
Nice cellular automata! Playing around I found that potatoes consisting almost entirely of leaves, with a top layer of shooters worked pretty well. Being able to save/load/share rules would be awesome.
A programmers' interface does not a game make... interesting concept but you need to make that rule interface prettier, simpler, clearer.
Wow, this is really fancy idea - the ruleset should be simplified in both complexity and visual design so it would be more appealing for average players. Also I am Polish so you kind of bought me with vodka (:
Very funny game :) And very funny story too.
Interesting idea. The user interface gets a bit painful is all.
Oooh, that rules editor is scary. It was quite hard to figure out what to do. Innovative concept though. Some nice humorous touches too!
That is awesome! I love the idea with the rules, and the graphics fits very well, i don't really agree that much on the theme, but I guess the potato outweights that! :) I've thought about making "programming games" before, you did one, and it's really cool!
I like these kinds of games quite a lot.
Unfortunately the clunky interface hampers my enjoyment of it. I could get over that if there just was a 'Restart level' button.
I do think it needs a visual drag and drop interface though.
So work on it a bit will ya.
This is a really cool idea! Id like to see a post-Mortem of it, With a better interface. Ive always wanted to make a game where you genetically modify things to complete puzzles, and have never quite gotten what I was looking for, but this looks like it could be a winner!
I could see what I was meant to be able to do, I just couldnt do it.
Very interesting mechanics, but very learning-intensive. I hope you can make this into a full game and slowly introduce new elements to the player. Very good work so far!
This is a great idea. I find myself wishing I understood the mechanics more so I can make good decisions. This is a great candidate for expansion!
I like the idea of programming stuff, but this game really needs a tutorial. Also the in game introduction text is truncated almost everywhere.
I forgot, the game is blinking (looks like you are redrawing the game by first drawing a white rectangle, and there is no double-buffering.) And even after re-reading the instructions and trying again I have no idea what to do.
Truncated text? Probably because I didn't embed a font.
Blinking is unexpected. I don't have it, but maybe my computer is faster or maybe I have a more recent version of FlashPlayer. I used Flashpunk so the graphics engine wouldnt take a lot of time, but I didn't expect blinking.
The longer I look at the game the worse it gets. Not much progress with a better UI, so this sounds like I need to refactor first.