FoonLudum Dare ExplorerLD27 → Decem Libros

Decem Libros

By hitonagashi

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CategoryRankScoreCount
Innovation7352.74
Humor9761.27
Mood10431.83
Graphics10751.96
Overall11652.04
Fun11701.74
Theme11751.70
Coolness142239

Comments

disdanes 2013-08-26 03:40

Took me a little bit to get the hang of, but some of the mechanics were neat. I think in the future I would make it possible to move with the keyboard or by clicking the tile you want to move to(instead of hitting M each time). Likewise with the attacks.

the-jack 2013-08-26 23:23

Sound concept, a little tedious for my liking. I kept wanting to move the wizard more freely.

fireblend 2013-08-26 23:24

How is this related to the theme? Anyway, it took me while to understand what I was supposed to at first, but I eventually got it. It's a neat concept, but I'm not sure using seals for everything (such as moving) was a great idea.

bubbletea 2013-08-26 23:24

I couldnt actually move the character on playing the web build, though i accidentally started the game using all the scrolls. is this a bug?

hbocao 2013-08-26 23:24

It was kinda tough to understand the mechanics and how to do stuff at first glance. Seems like there is a good idea behind the initial "weirdness".

andrewshouldice 2013-08-26 23:27

I agree that having some keyboard controls would be nice, but I do like the idea of the finite "mystery arsenal".

reostra 2013-08-27 04:20

Couldn't move at all - Pressed M, clicked an area... nothing.

senevri 2013-08-28 14:24

Couldn't move, likewise

customphase 2013-08-28 15:31

I just cant get my head around it. What am i supposed to do? How am i supposed to do it?

latcarf 2013-08-31 15:03

Controls are very hard, there should be keyboard shortcuts for everything. Also there is rarely any feedback for actions. For instance sometimes I try to shoot a fireball, but I don't know if it worked but the enemies are too powerful, or if I didn't have enough mana, or if I didn't click hard enough on my mouse button.
The general idea of the game seems good, though.

gsmproductions 2013-09-02 14:47

Did not really "get it", and it was difficult to play on my small-ish laptop screen. Seems that you do have a good idea though, just needs a way to convey it better.

sestren 2013-09-04 04:30

It seemed like my mana regenerated far too slowly by the end, but I'm not sure if the game itself was slowing down or if I had just exhausted my mana supply somehow. I'm not a fan of the method of moving, but I do like your assortment of spells and that you have one-time use spells that do varying things.