lo-x 2013-08-26 16:17
Can you provide a linux tar.gz including needed librairy files. I do not have them all.
The game seems nice at first look =)
Foon → Ludum Dare Explorer → LD27 → Ten-Second Postman
By tombsar
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 59 | ||
| Innovation | 246 | 3.42 | ||
| Theme | 260 | 3.48 | ||
| Fun | 296 | 3.26 | ||
| Overall | 306 | 3.32 | ||
| Mood | 380 | 2.96 | ||
| Graphics | 407 | 3.13 | ||
| Humor | 558 | 2.23 | ||
| Audio | 937 | 1.44 |
Can you provide a linux tar.gz including needed librairy files. I do not have them all.
The game seems nice at first look =)
@Lo-X I am loathe to provide a download, as I suspect things like libGL will not be portable between computers (especially as I am only running 32-bit). Installing from your own distribution's repository is always safest.
Do you know which libs are missing for you? The ones reported by ldd on my machine are:
libglfw.so.3
libGL.so.1
libstdc++.so.6
libm.so.6
libgcc_s.so.1
libc.so.6
libpthread.so.0
Assuming you already do software development, the only one you are likely to be missing is glfw.
nice game, I really love the moood and gameplay!
Windows build asap please. :c
.deb or .rpm would be nice...
Ok, I have managed to compile a version using MinGW, that should work on Windows, or under Wine.
I apologise to fellow Linux users who cannot get the game to run natively; the main problem is that I was trying out GLFW for the first time this weekend, and didn't realise that Fedora's packaged version of glfw3 does not match the official 3.0 release (why???). I could spend more time finding and correcting differences, but for now I would rather suggest that people use the Windows version.
That game is really fun. It gets hard really fast and you need to improve your click precision as well as wrist speed !
Very good!
Can't beat level 14,
I found that starting with a far dot is a good strategy to plan next dots and don't lose time by making the guy stop.
This game concept is solid! I got to level 19 before not completing a level. Some varying backgrounds/worlds, throw in an angry dog and you have the next candy crush ;)
Thanks for the nice comments everyone!
@gre That sounds like a decent strategy if you are not too quick with the mouse, but probably means the poor guy is having to walk further than he has to! Finding a short route is important for getting to the higher levels.
@Yell0w An angry dog is a great idea! If people are interested I could potentially remake this in Java, so it can be played in a web browser...
Didn't look hard at first but you are noticing wrong clicks when you need to react quickly. Makes it a good hard game. And the graphics are cool :D
Nice low res art. A fun game. Got to level 18. I found I was more limited by how fast and accurately I could click rather than what route I chose. Not that that's a bad thing but it would also have been fun to plan out the route beforehand on the later levels and see if the guy could make it round in time.
Made it level 12 on a trackpad. I don't really like the fast clicking part of it, mostly because the device I'm using isn't made for it. It would be a relaxing game otherwise.
Great game. It's a simple idea but it's executed well and I love the graphics. It has a reallly hectic feel to it. Some kind of in game instrctions would be nice as would some indication as the area you have to click to select a node. Great job for a first entry.
Nice pixel art and interesting take on the theme. I just wish it could be more "puzzly" rather than being for aimbots hehe
Great graphics and good gameplay, but not much diversified.