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tombsar

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsTen-Second Postmancompo3063.323.263.423.483.131.442.232.9659

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by tombsar

LD27 — 10 Seconds

Chrono Escape by Snail_Man 2013-08-26T18:04:00

An interesting game concept, and executed very well. I had severe performance problems on my computer, and the game ran at less than half the intended speed (judging by the 10s countdown).
The graphics are nice, and the gameplay mechanics are very clever. I disliked the laser obstacles, as I think they sometimes 'saw' me outside of their detection radius.

Professor Power and Powerbot by HeyChinaski 2013-08-26T17:40:00

A very good game with a nice clean graphical style. The music is a bit repetitive, and I was pleased to see a mute button. The game works well, but suffers from performance issues which made it rather more difficult than it should have been. The physics feel a little weird to me (no horizontal deceleration from air friction, too fast horizontal acceleration when in the air), and I fell out of the world a couple of times.

Launch_0xa by CarbonCoder 2013-09-16T23:41:00

Nice little game. I got really confused before the end, so good job! The intro felt rather slow, but the actual game was fine.

10 Seconds = 10 Moves by Tominator1PL 2013-09-16T22:02:00

A very nice game! The moving platforms were a bit buggy for me, and I couldn't get past the level with the +5 seconds box (it wouldn't let me get back on the platform). I loved the music.

Mission Mars by gre 2013-08-27T20:28:00

A great game! I found it frustrating having to repeat all of the levels to get back to the boss fight, but you have already said that is intentional. ;)

One thing I really didn't like was the bullet shield in the boss fight; there is no indication of when it is about to disappear! Making it flash for a second or so would fix this.

Mission Mars by gre 2013-08-27T20:35:00

Oh, two more things:

The level with the horizontal force needs some graphical indicator of why you get pushed to the side; that one always catches me out.

The 'Try again' button on the completion page does not seem to work.

Mission Mars by gre 2013-08-27T21:01:00

I should mention that I am only telling you these little things because I thought it was a great game in all. Well done. :)

Haraka by gikdew 2013-08-27T20:45:00

A lovely little platforming game. I unfortunately couldn't get past the area in your fourth screenshot, where the wall jumping kept failing me (or perhaps I was just failing at it?).

Super Intense Arena Battle Extreme by HardScore 2013-08-26T17:48:00

A very nice, simple game. I liked the small graphical touches such as particle effects and the death animations. Some variety in enemies and weapons would have been nice.

TimeOut by h8urf8 2013-08-26T20:23:00

An interesting story, with a lot of different options. The music was a bit repetitive, but quite atmospheric. Very nicely done.

10 Second Slaughter by KJScott 2013-08-26T19:40:00

For some reason Python was unable to load and play the mp3 files on my computer. I removed the appropriate lines from src/sound.py as a quick-fix solution, but that means playing without music. Any suggestions?

10 Second Slaughter by KJScott 2013-08-27T19:04:00

Hey guys, thanks for getting back to me. I have both 'lame' and 'lame-libs' installed on Fedora 18, and can play mp3 files in my browser and media players.

The error printed is:

Traceback (most recent call last):
File "src/main.py", line 62, in <module>
main()
File "src/main.py", line 40, in main
game.event(ev)
File "/home/arthur/Downloads/LD27_Entries/10SecondSlaughter/src/gamestates.py", line 296, in event
self._state.event(ev)
File "/home/arthur/Downloads/LD27_Entries/10SecondSlaughter/src/gamestates.py", line 54, in event
self.game.set_state(PlayState(self.game))
File "/home/arthur/Downloads/LD27_Entries/10SecondSlaughter/src/gamestates.py", line 174, in set_state
self._state.leave()
File "/home/arthur/Downloads/LD27_Entries/10SecondSlaughter/src/gamestates.py", line 49, in leave
sound.play_main_music()
File "/home/arthur/Downloads/LD27_Entries/10SecondSlaughter/src/sound.py", line 20, in play_main_music
mixer.music.load(os.path.join('assets','music.mp3'))
pygame.error: Unrecognized music format

To fix it, I applied the following patch to src/sound.py:

def play_main_music():
+ print "Music disabled"
- mixer.music.load(os.path.join('assets','music.mp3'))
- mixer.music.play()

...

def play_gameover_music():
+ print "Music disabled"
- mixer.music.load(os.path.join('assets','gameover.mp3'))
- mixer.music.play()

I am probably using an old version of pygame-music, or am missing a python-lame extension or something...

10 Second Slaughter by KJScott 2013-08-27T19:10:00

Sorry for the double post, but I wanted to save you having to ask about versions.

I am running Python 2.7.3 with Pygame 1.9.1 (at least that is what Fedora claims it is). Also, lame is version 3.99.5.

Ten Seconds of Thrust! by wulfdesign 2013-08-27T21:06:00

Well done on achieving what you did; I look forward to seeing if you make it into a more complete game. I liked the art style, and the rocket physics.

Ten Second Sprint by empireindustries 2013-08-27T19:56:00

A good, classic platform puzzle. Well done on making so many levels! The physics felt weird to me (constant velocity in every direction with no acceleration), but that's entirely up to you. :)

10 Second Gooback by iambored2006 2013-08-27T19:40:00

A nice game concept, and I liked that you included a level editor. I thought the character horizontal speed and jump height were a bit too fast, which made it quite hard to control.

PS. Am I being ridiculously stupid for not being able to complete the third level?? I can get stuck in the far left corner, but not get through the hole in the floor...

10 Second Gooback by iambored2006 2013-08-28T16:35:00

@iambored2006 The bug is so minor that a) I don't think it is worth uploading a fixed version, and b) it falls within the rule that allows you to fix small mistakes after the deadline.

Thanks for the hint; turns out it was just me being stupid! :)

Dungeon Crawling Simulator 2013 by MrBlade 2013-09-16T21:04:00

A great first attempt! I liked the amusing messages at the end.

Just a note: Avast antivirus rejected your .exe as possibly containing a known threat. I was, however, able to compile the source file no problem.

10 Sec Away From the Earth by dancingflame 2013-08-26T19:52:00

A solid puzzle-based platformer. The graphics are very nicely presented, with a few glitches (probably my system). I can't help but feel that the 10s restriction is more of an after-thought to an already strong game concept, and it got in the way many times. Very nice though!

10 seconds barrier by Lo-X 2013-08-26T19:12:00

A very fun, if slightly repetitive game. The difficulty increased quickly from easy to challenging, and it is a good test of reaction times and typing ability. Very well done!

Fast delivery by stenol 2013-08-26T19:57:00

I'm afraid I couldn't get it to work on my computer: OpenTK crashes with an 'Array out of bounds' error, which is probably caused by wine. I'll give it another go later on.

Ten-Second Postman by tombsar 2013-08-26T19:21:00

@Lo-X I am loathe to provide a download, as I suspect things like libGL will not be portable between computers (especially as I am only running 32-bit). Installing from your own distribution's repository is always safest.

Do you know which libs are missing for you? The ones reported by ldd on my machine are:

libglfw.so.3
libGL.so.1
libstdc++.so.6
libm.so.6
libgcc_s.so.1
libc.so.6
libpthread.so.0

Assuming you already do software development, the only one you are likely to be missing is glfw.

Ten-Second Postman by tombsar 2013-08-26T23:22:00

Ok, I have managed to compile a version using MinGW, that should work on Windows, or under Wine.

I apologise to fellow Linux users who cannot get the game to run natively; the main problem is that I was trying out GLFW for the first time this weekend, and didn't realise that Fedora's packaged version of glfw3 does not match the official 3.0 release (why???). I could spend more time finding and correcting differences, but for now I would rather suggest that people use the Windows version.

Ten-Second Postman by tombsar 2013-08-27T20:16:00

Thanks for the nice comments everyone!

@gre That sounds like a decent strategy if you are not too quick with the mouse, but probably means the poor guy is having to walk further than he has to! Finding a short route is important for getting to the higher levels.

@Yell0w An angry dog is a great idea! If people are interested I could potentially remake this in Java, so it can be played in a web browser...

Invasion of the Cones by Xinchro 2013-08-27T19:53:00

It's an interesting concept, but I found the controls really weird; I had trouble just keeping my sphere in sight of the camera, and the combat never seemed to do anything (despite lots of debug messages in the console).

Shark Spawn by thegrimace 2013-08-27T22:21:00

A great little game; I was pleased to see that the fish try to swim away from me. Some actual shark graphics would have been nice, but these get the message across.

Oxy by hbocao 2013-09-16T20:45:00

An excellent game! I thought I was doing well, but drowned right before the final airlock. :(

Evasion by pyromatical 2013-08-27T20:58:00

Quite a simple game, but fun and challenging nonetheless.

I had to compile it from source (on Linux), and was confused to see that it pulls in a lot of SDL sound stuff, although I could not hear any sound. Am I missing something?

@Zerkruemler I am guessing it was compiled with MinGW, in which case the author needs to either compile with the '-static' flag, or provide the dlls as a download. In the meantime, you could try downloading MinGW and copying the specific ones you need.

Base 10 by RustyC 2013-08-27T21:52:00

A great little puzzle game, and possibly the best interpretation of the theme I have yet seen! I thought the puzzles were a little easy, but I'm no good at coming up with this kind of stuff either. :)

1 + 10 More by gapgen 2013-08-27T21:33:00

A great interpretation of the theme, and very amusing! Some more variety in the gameplay would have been nice, and I found the collision detection with the disguises to be a bit strange. Good job.

The Final Seconds by Jani Nykänen 2013-08-27T21:23:00

A very basic game, with pretty nice graphics. Unfortunately I had *severe* performance issues on my computer, probably due to the particle effects; every time I clicked on a victim, the game slowed to an absolute crawl (>2s latency on moving the mouse).

Get Those Trophies! by Daws 2013-08-27T21:18:00

I'm afraid I couldn't get this to work. On Linux, I got the following error:

==== JavaSound Minim Error ====
==== Error invoking createInput on the file loader object: null

Exception in thread "Animation Thread" java.lang.NullPointerException
at ddf.minim.javasound.JSMinim.getAudioRecordingStream(Unknown Source)
at ddf.minim.Minim.loadFile(Unknown Source)
at ddf.minim.Minim.loadFile(Unknown Source)
at LD27.setup(LD27.java:61)
at processing.core.PApplet.handleDraw(PApplet.java:2245)
at processing.core.PGraphicsJava2D.requestDraw(PGraphicsJava2D.java:243)
at processing.core.PApplet.run(PApplet.java:2141)
at java.lang.Thread.run(Thread.java:724)

Followed by a soft hang.

Running the Window version in Wine results in a 'File not found' error.

Every Second Counts by Pebsie 2013-09-16T21:57:00

Sorry, but I was put off by the bizarre download website you used. It had an animation pretending to download the 2MB file, and then Firefox popped up a dialog asking for permission to store up to 50MB of offline data. Probably nothing, but highly dodgy nonetheless.

Our last 10 seconds together by Merkurio 2013-09-16T22:09:00

A very emotive scenario! The text was really hard to read, unfortunately; consider giving it a solid, white background in future.

Mr.Yellow by mrbrad84 2013-09-16T21:17:00

A functional platforming/jumping puzzle game. I couldn't work out how to climb the ladder in level 2, which was frustrating.

What just happened? by solidplasma 2013-09-16T21:22:00

Nice game idea. I found it rather confusing that my character was a different shape and colour every level, but I suppose that was the point?

10X10 by triplefox 2013-09-16T20:47:00

A great game. Shame there weren't more people playing it at once, as I think that would make it much more challenging!

Breakdown Countdown by Luthwyhn 2013-08-27T22:38:00

@DaanVanYperen It looks as though you are using Python 3.3, which is too new for this game. Download Python 2.7.5 instead, and you might have more luck!

Breakdown Countdown by Luthwyhn 2013-08-27T22:42:00

A good start, but it isn't really playable... I couldn't work out what I was supposed to do, and there was no time to work it out!

awk af by bad 2013-09-16T21:27:00

A very creepy story, with some nice graphics. I wasn't sure what the 10 second countdowns were for, though... Well done.

Firespam by khakionion 2013-09-16T21:28:00

Sorry, I don't think all of the required files are in the zip download.

Ultimate Fighting Game vs. Monocule 1: Dare Edition!!!!!!11!!!!1111one!eOne!~ by oldtopman 2013-09-16T21:45:00

Great game! I wasn't sure what the 10 second delay added, but otherwise it was fun to play. (Only just beat Peach with 100 points).

Crowd by semi 2013-09-16T21:38:00

A wonderful game! I enjoyed the different challenges very much. Two points: The driving level ran very slowly, so it actually took around 20 seconds, and the jumping level felt rather glitchy. A very good entry overall!

Ludicrous Parking by Yell0w 2013-08-27T19:18:00

Well done on finishing it! The physics worked very well, and I liked the sound effects.

I was surprised to see that I could park the car at any angle within the marked bays; simply requiring thet the direction was correct would make the game rather more challenging!

Multitaskor by munchor 2013-08-26T17:30:00

A nice and simple game with a consistent graphical style. I was not a fan of the repetitive beeping sound, and found the game rather repetitive -- more puzzles would help with this. Also, I wasn't sure why the single-puzzle levels kept coming back after the multi-tasking levels had started. The jumping puzzle was slightly buggy; was double-jumping meant to be a mechanic?.

Seconds-2-Match by ned366 2013-09-16T21:50:00

Sorry, I couldn't see any cards in the playing area (on Firefox).

Brawlin by Osgeld 2013-09-16T21:48:00

A good attempt! Pressing space over and over again did get a bit boring, I have to admit, but otherwise good. It would have been nice to be able to move diagonally, too.