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thegrimace

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsShark Spawncompo7712.852.732.682.921.962.131.702.4644

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by thegrimace

LD27 — 10 Seconds

10 Seconds Of Life by KaaPex 2013-09-03T07:51:00

Interesting little game, hope you compete again!

Antibodies by Bouyer 2013-08-28T22:55:00

Pretty good, the yell after the blanket was a bit loud, but otherwise it was fun. I would like to see some type of upgrades or power-ups.

Dysdoughpia by Yngar 2013-08-28T05:01:00

Pretty cool, I liked the graphics. Music was good.

Ten Magic Seconds by jcmoyer 2013-08-29T01:09:00

The sound was quite loud on some of the spawns. It was pretty unforgiving.

Get Out! by LordHellMaX 2013-08-29T01:01:00

Good job, I was reminded of Amnesia.

Droplet by TaleLore 2013-08-29T00:31:00

The collision detection was a bit wonky, but otherwise it was alright.

Tensed Seconds by triforcespark 2013-08-28T05:08:00

I thought it was pretty fun, but the jump mechanic felt really odd to me. I had a hard time landing on platforms. The music was enjoyable.

Blue Square Loves Gold by nicotr014 2013-09-03T07:45:00

I played the last level twice on accident, haha. Good job.

Shark Spawn by thegrimace 2013-08-28T05:24:00

Thanks for playing guys!

Sorry to hear that Eddy93, I just registered a mediafire account, hopefully this one works for you.

http://www.mediafire.com/download/4us7m43y4uyt44j/ld27SharkSpawn.jar

Shark Spawn by thegrimace 2013-08-29T00:39:00

mutilator, there is still the problem that fish can spawn in the safe zone. This means that anyone in the safe zone can gain a random amount of weight at the beginning of a wave. It's unfortunate, but I did not address it completely in the time allotted. Sorry for the frustration, thank you for giving it a shot!

Shark Spawn by thegrimace 2013-08-29T00:47:00

This is a bit delayed, but I until I get to my post-mortem, I wanted to talk about the point Kragnir made. The reason a shark could stay out of the zone so long successfully hinges on two decisions.

One: The weight fish grant to anyone eating them scales with the player's weight each wave. This would need to be much more sophisticated since the player's advantage is rolled into the consumables for the next round.

Two: I started to implement different behaviors for sharks. The two I nailed down are aggressive and not aggressive. Aggressive sharks go directly for the closest fish at all times. Passive sharks spend time trying to eat the fish farther away.

If your "dominant" shark you end with is passive, you are dealing with a shark chasing the farthest fish, gaining a reasonable percentage of your weight with each successful catch. I think I have useful nuggets in place, but the interaction between these systems isn't much fun in some cases.

As my first entry, I am more than thrilled. I won't be going anywhere anytime soon, I'm hooked on this style of development and release, especially concerning the unexpected growth and insight possible.

Shark Spawn by thegrimace 2013-08-29T00:53:00

Regarding visible growth and your weight, this was actually in my first builds. It became a fairly significant bug on Saturday morning. There was a time in this game where you size was dependent on your weight, but the scales I was using ended up way over exaggerating your true size, and the points you needed to move through to "eat" another entity became unclear.

It was chopped simply for clarity, but I had it as a major component for almost 1/3 of my development cycle. I just couldn't get it to look right. When looking at circles, even a 10% advantage is nearly impossible to tell with the scaling of sprites. I just could not get it working in this release. But I agree it should in some way be more visible. I considered color intensity, but there is the same problem in being sure of color fidelity on any given screen.

Keep the feedback coming, thank you players!

10 Second Sushi by mutilator 2013-08-29T01:05:00

The goal was not always clear, sometimes the targets would not be accurate.

Ship Escape by pcmccull 2013-08-28T05:14:00

The clicking was a bit tedious, but it was a neat idea. Just so you know, you can drag him far beyond the window and it doesn't seem to complain, which can let you drop him behind walls. I may have cheated a bit on Level 6 >_>

Save the Stars! by anmorales 2013-08-29T00:18:00

Pretty interesting entry. It was difficult to make sure you were only clicking on the bad icons. Maybe varying the speed that good or bad elements moved would create an easily identifiable connection. I hope you submit another game in the next competition!

Codename Mississippi-10 by Milo 2013-08-28T05:55:00

I got the error: Bad CPU type in executable

Macbook 10.6 32bit