10 Seconds Of Life by KaaPex 2013-09-03T07:51:00
Interesting little game, hope you compete again!
Foon → Ludum Dare Explorer → Users → thegrimace
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Shark Spawn | compo | 771 | 2.85 | 2.73 | 2.68 | 2.92 | 1.96 | 2.13 | 1.70 | 2.46 | 44 |
Interesting little game, hope you compete again!
Pretty good, the yell after the blanket was a bit loud, but otherwise it was fun. I would like to see some type of upgrades or power-ups.
Pretty cool, I liked the graphics. Music was good.
The sound was quite loud on some of the spawns. It was pretty unforgiving.
Good job, I was reminded of Amnesia.
I thought it was pretty fun, but the jump mechanic felt really odd to me. I had a hard time landing on platforms. The music was enjoyable.
I played the last level twice on accident, haha. Good job.
Thanks for playing guys!
Sorry to hear that Eddy93, I just registered a mediafire account, hopefully this one works for you.
http://www.mediafire.com/download/4us7m43y4uyt44j/ld27SharkSpawn.jar
mutilator, there is still the problem that fish can spawn in the safe zone. This means that anyone in the safe zone can gain a random amount of weight at the beginning of a wave. It's unfortunate, but I did not address it completely in the time allotted. Sorry for the frustration, thank you for giving it a shot!
This is a bit delayed, but I until I get to my post-mortem, I wanted to talk about the point Kragnir made. The reason a shark could stay out of the zone so long successfully hinges on two decisions.
One: The weight fish grant to anyone eating them scales with the player's weight each wave. This would need to be much more sophisticated since the player's advantage is rolled into the consumables for the next round.
Two: I started to implement different behaviors for sharks. The two I nailed down are aggressive and not aggressive. Aggressive sharks go directly for the closest fish at all times. Passive sharks spend time trying to eat the fish farther away.
If your "dominant" shark you end with is passive, you are dealing with a shark chasing the farthest fish, gaining a reasonable percentage of your weight with each successful catch. I think I have useful nuggets in place, but the interaction between these systems isn't much fun in some cases.
As my first entry, I am more than thrilled. I won't be going anywhere anytime soon, I'm hooked on this style of development and release, especially concerning the unexpected growth and insight possible.
Regarding visible growth and your weight, this was actually in my first builds. It became a fairly significant bug on Saturday morning. There was a time in this game where you size was dependent on your weight, but the scales I was using ended up way over exaggerating your true size, and the points you needed to move through to "eat" another entity became unclear.
It was chopped simply for clarity, but I had it as a major component for almost 1/3 of my development cycle. I just couldn't get it to look right. When looking at circles, even a 10% advantage is nearly impossible to tell with the scaling of sprites. I just could not get it working in this release. But I agree it should in some way be more visible. I considered color intensity, but there is the same problem in being sure of color fidelity on any given screen.
Keep the feedback coming, thank you players!
The goal was not always clear, sometimes the targets would not be accurate.
The clicking was a bit tedious, but it was a neat idea. Just so you know, you can drag him far beyond the window and it doesn't seem to complain, which can let you drop him behind walls. I may have cheated a bit on Level 6 >_>
Pretty interesting entry. It was difficult to make sure you were only clicking on the bad icons. Maybe varying the speed that good or bad elements moved would create an easily identifiable connection. I hope you submit another game in the next competition!
I got the error: Bad CPU type in executable
Macbook 10.6 32bit