rabbits 2013-08-26 03:07
Impossible Achieved, very clean graphics
Foon → Ludum Dare Explorer → LD27 → Ship Escape
By pcmccull
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 77 | ||
| Innovation | 492 | 3.05 | ||
| Theme | 593 | 3.14 | ||
| Fun | 666 | 2.79 | ||
| Humor | 756 | 1.93 | ||
| Overall | 758 | 2.86 | ||
| Graphics | 789 | 2.50 | ||
| Mood | 814 | 2.40 | ||
| Audio | 915 | 1.53 |
Impossible Achieved, very clean graphics
Very awesome work! I like how it's kind of "turn-based" in that time only passes when you're dragging. :)
Nice and simple!
Solid game, but frantic! When I move the cursor around on a desktop computer it will slip off, but that's a slight issue nevertheless.
It took me something like 10 seconds :D .. to find out how to play this. Great idea!
How to run this game on Window?
Nice and clean work!
To run in on Windows, you need to have Java installed. Then you should be able to just double click the .jar file to run it.
Works well on a tochscreen! Liked the concept!
The character would sometimes glitch through walls. Apart from that, nice little game. :)
A good and simple game. Good work.
I like the game, very simple and well done; good use of the theme. I included it in part 2 of my LD27 compilation, if you would like to check it out! http://www.youtube.com/watch?v=rhxp6zWGaGM
Simple and fun! I ended up exploring the entire floor before achieving the impossible.
Cool!
Very cool! Original and well executed!
Yes, thank your wife for letting you make this really good game for us =)
Great idea for controlling! Ideally, the water should rise only when I move the character, not by holding my mouse button down. Just a suggestion though, the game's good none-of-the-less!
The clicking was a bit tedious, but it was a neat idea. Just so you know, you can drag him far beyond the window and it doesn't seem to complain, which can let you drop him behind walls. I may have cheated a bit on Level 6 >_>
Simple but very well done, very enjoyable!
The graphics are very nice. A bit glitchy but very solid entry!
@thegrimace Thanks for pointing out the problem. I really didn't test for that during development. I assumed that players would be on a phone and couldn't drag outside the play area. Guess I should limit the drag area to the visible space to make it work on the desktop :)
A little glitchy but a nice design and a smart concept. Good work!
Solid and interesting game. Good work for 48h. (:
Managed to beat it without wall-glitching ^_^
It took me a while to find out to know where to go in lv6. (Thanks soooo much for not letting me restart at level 1 upon drowning - and purposefully walking into the electrical machine)