mpath 2014-12-08 19:56
The link is broken :(
Foon → Ludum Dare Explorer → LD31 → Twisted Chamber
By egor-idiot
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 24 | 4.36 | ||
| Fun | 38 | 3.93 | ||
| Overall | 58 | 3.93 | ||
| Graphics | 100 | 4.21 | ||
| Innovation | 182 | 3.62 | ||
| Mood | 184 | 3.52 | ||
| Humor | 319 | 2.95 | ||
| Coolness | 1500 | 46 |
The link is broken :(
fixed
Great :D
I like the animations everything runs very smoothly.
That's actually one of the concept we wrote before go for shifting :) And you made it better than I imagine, congrats. Too bad there aren't any audio, the game would have been even better. Subjectively, I'm not a fan of the huge inertia in the controls, I'm not sure how it fits a game about accurate moves. Anyway, the realization is still amazing. Good job!
Ok, here we have a good one ... very very nice game ... i really like it, ... rated 5 stars for fun, theme and graphics, 4 stars for the rest :D
try ours http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45161
it has a similar violence XD
uhh! the character animations are really awesome <3. the visual style creates a nice atmosphere, which would really benefit from the right sounds and music
Ultra slick!
Great pacing and the difficulty is just right. Very fun!
Love the graphics and character animation! Great job.
Short, but really well thought and polished. Perfect for a LD, could see this being a full game with more levels.
Very nice.
very cool.
-C
Good control. Very fun! I love the time pressure.
Good game, a little bit hard.
Nicely polished game. Good overall.
Wow this is a really great entry! The level design is really impressive. I can see that it must have been quite tricky to set all of that up.
Nice and clever concept you have here :o !
The wall jump wasn't very instinctive but the game was really great anyway,, congrats !
au velodrome!
Nice concept of level design
This isn't the first game I've seen this LD to have the scene morph upon hitting a goal of some kind, but this IS the first one to really contextualize it perfectly. It's a twisted trap room, so of course it changes every time you hit a button.
It looks great, and the game is a lot of fun. I wish the controls felt a little bit more tight, not as floaty, and I really felt like the saws falling from the ceiling were unfair, especially as they seemed to fall at random places, and were not fixed from playthrough to playthrough.
It's really well done, but extremely difficult. Polish it, expand on it, and it could end up steam green-lighted.
Full five. Nice gameplay, nice graphics, good idea. Difficulty is ok, not too hard, not too easy.
Just have to try 8-9 times. That's cool because you can feel that you can do it.
o/
It is a pretty cool work. I like it.