fervir 2013-04-29 07:06
It was pretty fun at first, but then all of a sudden, there was too much pushing involved, and the pushing controls could use some work.
Looks very nice and the puzzles were good.
Foon → Ludum Dare Explorer → LD26 → Friggin Lazors
By fenmar
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Overall | 149 | 3.68 | ||
| Fun | 156 | 3.51 | ||
| Graphics | 261 | 3.51 | ||
| Mood | 309 | 3.19 | ||
| Innovation | 439 | 3.27 | ||
| Theme | 475 | 3.62 | ||
| Audio | 598 | 2.64 |
It was pretty fun at first, but then all of a sudden, there was too much pushing involved, and the pushing controls could use some work.
Looks very nice and the puzzles were good.
Very clevel puzzle, complex and fun. Pushing objects is pain indeed.
This was really enjoyable. I am impressed at what can be done in webGL. Awesome work!
That was really awesome, I only got to play a little bit of it but I plan on completing it when I get home in a few days :)
I really enjoyed this. I got about 10 minutes in and then my brain fried so I gave up (I blame this on Ludum Dare sapping all my energy). Pushing blocks was slightly awkward - would be cool to lock on rather than slip to the side. Nice clean graphics. Great submission - well done.
Well done.
great job! really nice game feel too (other than pushing blocks). p.s. is your code licensed MIT or BSD?
Thank you for your feedback so far. I wasn't aware that pushing blocks was so awful, I will rethink the mechanics for a potential post compo version.
@maxogden: I retain all rights to the code, sorry. All the libraries I used are licensed MIT though.
Friggin Lazors indeed. Very good game! As some other's said, bit too much pushing, being able to pick up the cubes instead might have been less tedious, but I think it's a minor complaint. Felt a bit like Portal without portals. Props for making an actual good game with HTML5 + webGL. Suitable graphics, good puzzles, good length.
Unfortunately it doesn't work on Opera (button presses doesn't have an effect)
great entry ! my only gripes were that pushing cubes felt too "slippery" and uncomfortable, and that the puzzles were generally too easy (and it was possible to block doors with cubes which made it even easier :P). but great job !
I was a bit stuck at the beginning, It was not obvious for me that you can push blocks, maybe you need a bit more help for that.
Otherwise it's an awesome puzzle game, audio is great,
Nice work and Kudos for using web tech :)
Nice puzzles. I liked how everything was in one big level.
Really nice game!
I liked the minimilistic style and the overall mood.
Pretty big game- I played for ~7 minutes (that's a lot)... I really like it. The one thing that could use work (as others stated) was pushing objects. Maybe clicking to "pick up blocks" would be better (ala Portal or whatever).
Well done!
I also didn't know about Buzz.js, so I'll have to check that out!
Neat game, and some fun puzzle stuff. It did seem longer than I could invest while playing, but I think I got the idea. Very neat. I had some texture/color issues with the red disks on the ground - they got all moire-y - but otherwise, it was very smooth, except for I kept slipping off cubes while pushing them - maybe a little friction factor there would help.
Aside from a bit of awkwardness when pushing blocks this was really fun. There was maybe a bit too much block pushing though. But the puzzle was tough to solve (in a good way) and it looks fantastic. This was really one of the best games I've played.
An awesome game with great puzzles and a nice mechanic! Good job!
Enjoyed this, had a bit of portal to it because of the laser stuff. The sound started off good when the lasers turned on, but I really felt that on achieving a door open that some kind of melody should have played in the same style/key as the laser sound. That would have been awesome.
Otherwise I enjoyed it enough to get to the end and it worked well as a minimalist game :)
A lot of content for a Ludum Dare entry, well done. :)
Clever puzzle game, though a bit complex for the theme.
Nice puzzle. Impressiv work for a 48h LD.
Clean implementation. Like the small things such as footsteps and good switches.
Great work, nicely designed and implemented :)
I concur with the comments about block-pushing being a nag, but it's hardly a deal breaker, just sort of pulls the rug out from the exploratory feeling at the beginning.
Especially liked that there were multiple approaches to solve it
Great.
I spent 20 minutes on your game and then I was blocked ; I haven't solved the sixth (or seventh I don't remember) puzzle. I like the character movement settings, it works very well.
- SEPHY (@sephyka)