week-of-the-agents 2019-04-29 08:35
Sounds ruined everythin
Foon → Ludum Dare Explorer → LD44 → Ultimate Financial Championship
By jezzamon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 185 | 3.47 | 24 | |
| Fun | 248 | 3.20 | 24 | |
| Innovation | 28 | 3.95 | 24 | |
| Theme | 233 | 3.34 | 24 | |
| Graphics | 322 | 3.11 | 24 | |
| Audio | 318 | 2.63 | 24 | |
| Humor | 141 | 3.13 | 24 | |
| Mood | 287 | 3.02 | 24 |
Sounds ruined everythin
As in real life, being early in the game lets you get ahead easily. After accumulating overwhelmingly most dollars I set off for the void. I hope no-one will find me. The game was simple enough to get. It would have been nice to discover an island of coins while wandering the void. The one technical minor detail I discovered was that it was real easy to get the text selected when clicking around, but that doesn't matter too much.
Wow, it's a brave thing to create a multiplayer game in 48 hours. The pixel art is good, but the sounds do get grating. I'm not a fan of those sound generators, but that's just personal preference. Unfortunately there was nobody else playing when I was, so I just had to go up against the bot. I also ran into the text selection issue when clicking near the top of the screen. That might just be inevitable based on how things were implemented. A minor issue though as it didn't seem to affect anything.
@week-of-the-agents Oh no! What didn't you like about them?
Remember the name Vincent Bowers and tremble.
vincent bowers.png
@jezzamon so loud when you pick up coin
@week-of-the-agents Ah bummer. I guess while making the game I had the volume down. D:
What a game description! This is surely the next No Man's Sky of the Ludum Dare world :)
TOO GREAT. I absolutely love this game. The battle mode is so so so creative and fun! Overall amazing aesthetic. Also whoever wrote that description is a gifted writer. +1 star for making me laugh with just your use of capslock!
Wow the battle phase idea is genius!
Really impressed that you made a multiplayer game in such a short period of time! There was no one else playing, so I went up against myself in another tab. To be honest, I didn't really have any idea what was happening in the battle phase and how it related to the money I'd previously made.
The presentation was nice and clear, and in particular, I really like the shine effect on the coins.
Overall, I'd have to say that this was a very WELL DONE effort!
The idea is ingenious! Sadly, no one plays it right now.
But the effort is vastly appreciated and this game has so much raw potential! I am in awe!
I tried in Firefox 66.0.3 (64-bit), Microsoft Edge 42.17134.1.0 and Opera 60.0.3255.95 on Windows 10 behind many company firewalls. In Firefox and Opera, I see my avatar, but all the numbers are 0 and/or missing. In Edge, I can only see the missing texts and not even the avatar :( Clicking into the void makes the character move. But clicking on the character (belly) doesn't do anything for me. What am I doing wrong? I tried the compo version.
EDIT: The same with post-compo :(
EDIT: Nope, I can't, don't want to and shan't install a Google browser. 3 browsers seem enough for me, no?
Quite an impressive game to get it working with multiplayer. The buy/sell battle system is quite unique and the crunchy audio feels just right. I'd suggest changing the audio for the coins to be a random pitch or something, just to mix things up when you collect multiple. Other than that it's an enjoyable and unique game for the theme!
I came here from your Highscore post and accepted the challenge :D #1.png
Also I found a bug, when you have over 1e+21, others don't get half your money anymore and also when you reload, your money is gone. It still gets displayed but seems to be stored as e.g. 2 instead of 2.xxe+21
Oh and also sarah snyder came along and also used me to get to the leaderboard. Who are you, identify yourself!? :P
Overall a great idea, but with the trading between 2 persons as single best method by far, everything else becomes pretty irrelevant. So for a later installment some balance adjustments would be nice to keep all mechanics relevant.
@tempii Wow, you made it to scientific notation. That's impressive! And I guess it's so high there's some bugs with that haha. You managed to go so far you broke the game :P
I looked it up, so JavaScript's parseInt function breaks down at numbers that high! I guess I'd have to use something else
And you're right, the way the trading mechanic works is pretty unbalanced at the moment. It's kind of fun, but yeah if I was trying to flesh this game out more I'd have to find a way to balance that, or alternatively make everything else equally overpowered :P
Lol at people breaking the game. The fundamentals remind me of a game I made while on Train Jam 2019. Was not expecting a live server when I got here. Pleasantly surprised! This is a very cool and technically impressive entry. Edit: Battle mechanic is a great touch.
Love seeing people making MMOs during a LD! Great stuff. I only wish there was a bit of music, and maybe a bit more feedback on winning/losing that minigame (which was a cool idea!)
And I like how not implementing a name choice was turned into a 'feature' haha, good stuff all round for an ambitious idea!
@pcmaster First, thanks for trying all those browsers! It sounds frustrating so I appreciate the effort to try getting it working.
From what you've said, on your computer the client loaded but it wasn't able to speak to the server. The client controls your character, but the server controls the coin spawning along with other players and highscores, and the game doesn't work without that :grimacing:
The game uses socket.io for networking, and it talks to a seperate server to the server that's hosting the client. It's also not using HTTPS for that connection, just HTTP. I'm thinking that server is being blocked -- My guess would be by a firewall, but it might also be due to a browser-related reason, maybe if you have some extra security things?? (I know Chrome won't allow a HTTP socket connection from a HTTPS page...)
If you feel like trying to debug it, you could open the [firefox dev tools](https://developer.mozilla.org/en-US/docs/Tools) and see if there are any error messages in the console.
On my computer (mac) the game works on Firefox, Chrome and Safari, so it leads me to think it's probably a networking type thing. So you made the right call in not downloading Chrome because it probably wouldn't be any different for you :)
@jezzamon Hi! I'm getting
Source map error: request failed with status 404 Resource URL: http://www.jezzamon.com/ufc-jam/build/main.bundle.js Source Map URL: main.bundle.js.map[Learn More]
and
Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at http://34.74.40.132:3000/socket.io/?EIO=3&transport=polling&t=MhK4LeQ. (Reason: CORS header ‘Access-Control-Allow-Origin’ missing)
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