FoonLudum Dare ExplorerLD44 → The Current Sea

The Current Sea

By khaotom

View on ldjam.com

CategoryRankScoreCount
Overall2253.3930
Fun3283.0129
Innovation233.9829
Theme4892.0728
Graphics2703.2929
Audio2383.0227
Mood1693.3329

Comments

notb 2019-04-29 05:30

whoa cool! Cute abstract art for a cute abstract idea. I like your take on the theme! I also have a 'sea' game haha. Great job

b3agz 2019-04-29 05:30

This was a really interesting game. Really have to keep your attention in the game! Good work.

matt-pattabhi 2019-04-29 05:48

Nice concept and gameplay. Not really sure if this is satisfying the theme though..

chawls-v 2019-04-29 06:54

Really enjoyed the concept even when I had to take blind leaps of faith. The core concept is strong but I don't see its connection to the theme -- maybe Your Time is Currency? Great mood.

attala 2019-04-29 07:55

I like the game idea and the graphics. This is a concept that could be explored further.

furtive-pygmy 2019-04-29 08:37

I liked it, the music was nice and would make a decent game if expanded upon.

memel06 2019-04-29 08:39

I liked the idea but I cannot find the theme link. Maybe it's me.

the gameplay is clear and polishing is at a standard level for a ld compo.

thanks, keep working on!

von-vista 2019-04-29 16:39

Nice idea and nice game.

I think that you purposely deviated from the theme of LD44.

Graphics is definitely A+ since low-poly and overall a decent submission

Congratulations!

tudvari 2019-04-29 17:15

Cool little idea, enjoyed exploring this universe, and the atmosphere is really good: the art and the music really fit the main concept. :thumbsup: :thumbsup:

My only problem was that there are **no checkpoints**. Because even if for the first time a puzzle is really interesting, and it's worth to... for example: turn around 20 times... it gets a bit frusrating at second because there is no "I solved it!" feeling after.

I recommend continuing this game, keep it up! :slight_smile:

jjjjason 2019-04-30 02:17

It's a pun of course! Your life progresses like the blocks--when you move backwards, so do they. *You* are currency!

We've all been waiting for a game about walking backwards since *The Beginner's Guide* came out, and I think this is a fun puzzly take on it. The smooth bass and pads in the background add to the otherworldly ambience as well. Neat stuff.

tattomoosa 2019-05-01 05:16

Very cool take on the theme! Surprised more people aren't getting it.

It seems like an awesome puzzle mechanic, but after the initial hurdle of figuring out what's going on the game isn't all that puzzling.

Some of the platforms were a bit tedious but I think if there were checkpoints that would make it all good.

arcus 2019-05-01 07:38

Cool game; some of the ground parts do not tessellate together, with short drops. The world seems a little bit too dark, and you way want to make it a tad lighter. Like @tattomoosa said, you may want to add in checkpoints, or some save game system.

dusterherz 2019-05-01 15:57

The concept is cool and unique ! I would love to see this pushed further. I didn't really understand the link with the theme thought.

pkenney 2019-05-01 16:40

This was very cool. I loved the mood it created. The decision to have almost no instruction at the start was a nice touch, it put me into a mental space of looking for signs about what was happening. The one bit of text about not being able to move more in that direction was essential - at first I thought I was stuck on some bits of ground, but later its true meaning became clear. But without it I think I would have gotten stuck, so I feel you struck just the right balance.

The mood was enhanced nicely by the gentle ambient music, which meshed well with the art style, but there was this cool dissonance between that mood and the tension of trying to back up just so without falling off... that duality peaked for me at the last of the moving platforms that go over open space (ie stepping onto the second-to-last moving bit).

Really unique and well-realized idea, well done!

potatolain 2019-05-04 21:03

I really like the mechanic you used here - it has a lot of potential, and could definitely lead to an interesting game beyond the scope of this jam. It took a couple moments to pick up, but once I got it I was able to progress pretty easily.

I'll agree with others that checkpoints and an ending might've been nice - I think they would add a lot. (Getting across the moving bridge was frustrating after having done it once already)

Still, this was a very cool entry, and I think this mechanic has a lot of potential!

alchemic 2019-05-05 00:33

Cool idea, but it sometimes felt annoying to rewind properly, and platforms moved a bit erratically.

cogcomp 2019-05-06 19:02

Great idea! Left me wanting more levels :-)

michael-feldman 2019-05-13 23:00

Well for starters I really enjoyed this compo title playing on an xbox controller. I was lured in by the cover art which had a very mysterious image and a nice color way.

Agree with @jjjjason about _The Beginners Guide_ It's like Wreden introduced this concept, and @khaotom further developed it. I like how perfectly imperfect the islands align. I enjoy the simplicity.

One thing I found challenging was when to predict my forward or my backward to run out. Maybe that's part of the puzzle...? Hmmm...

Very nice entry, and again an absolute pleasure to play!

hunttis 2019-05-21 13:09

Ok, that idea is really cool! I'm not sure if it connects to the theme, but it's still a fun idea.

The ambience is really nice and I like the simplified graphics style. Nice compo entry!