FoonLudum Dare ExplorerLD42 → Electric Sleep

Electric Sleep

By uncannyvalley

View on ldjam.com

CategoryRankScoreCount
Overall6353.3522
Fun11152.6222
Innovation7233.0521
Theme7773.2722
Mood1363.7522

Comments

swini 2018-08-14 23:52

I pressed 1 for biological system and after it there was no way to get back? Just written: Okay...

But i lover your style of the game. Loading times are a cool effect but don't let them be to long. Like the game definitly!

michael-feldman 2018-08-14 23:55

I'm leaving this review right now while I'm having feelings about this. I wrote a game, my first game on itch called Hack Attack where you have to hack into ip addresses and crack passwords.

This uses a similar medium of storytelling, but actually tells a story, and conveys feeling. The philosophy hits you from the start, with some of the dialogue by the dying android. Then the levels just pile up as you access the memories.

Got a loss my first playthrough but still got a lot of value out of it. Going back in for round 2. Wish me luck.

uncannyvalley 2018-08-15 00:09

@swini, you can use the 'back' command (without quotes) to go back from any menu, or the 'home' command to go back to the main menu from any screen. However I do wish I had more time to add instructive text to those menus, so you are absolutely correct to be confused. Thank you for the play and kind words!

@michael-feldman, Thank you so much! That's exactly what we were trying to accomplish, so it feels great to have somebody appreciate it. I would have liked to add in even more 'sign-posting' and clues about which memories are affected but I didn't manage my time very well.

nihilaleph 2018-08-15 00:18

Cool idea~ I love some cyberpunk~

Pros: - Nice idea/story - Cool style

Cons: - Got lost during first playthrough - Some memories seemed a bit dull, but then again, it ___is___ a jam, not a lot of time to develop a good story

Obs: A lot of commands were mentioned but not used, or did I do something wrong? Also just a little nitpicking, it felt a bit weird having the console writing two lines at the same time :laughing: but I suppose the loading time would be even longer.

Cheers!

uncannyvalley 2018-08-15 00:25

@nihilaleph Thank you for the feedback! A lot of the commands listed in the help screen are optional- such as if someone thought to type in 'access 1' instead of just '1', but I understand the confusion. Also, you are definitely right about the cons you mention- I wanted to add in a lot more 'sign-posting' and clues to which memories are infected but ran out of time, haha. I appreciate it!

demn 2018-08-23 16:03

Hey ! I'm having a hard time to progress in the game, am I supposed to (SPOILER) erase the memories I feel like they are infected and accept the "good ones", or is there something else to do ? Because the "erase" or "delete" aren't working, maybe I'm doing something wrong.

I like the tone of the game and well... funny to see someone working on exactly the same theme concept that we did on our game !! I can't say your take on the theme is bad, it is obviously very good :P

I really liked the overall mood of the game, the vitruvian cyberpunk man sets the tone easily. Felt a lot like Blade Runner (probably why you called it Electric Sleep I guess ;)), especially about the memories of man speaking to an android, like Deckard and Rachel.

What I would have loved to see in your game would have been music to fit the theme, but the writing is good ! I'm not especially talking about the memories - that would have been better if they were bigger in my opinion (but heck this is a jam game) - but more about the way we proceed in the computer. This is a solid work and an interesting way to create narration, I'm really liking it.

You made a great job, thank you for making this game !

uncannyvalley 2018-08-23 19:39

@demn Thank you so much for the review! To answer your question (SPOILER) Yes, you are supposed to delete the infected memories but, because I didn't notice a bug in time, the 'delete' feature does not work in the individual memory screens themselves- It only works from the MEMORY SYSTEMS screen where the entire list of memories shows up (So typing 'delete 2' for example, would delete memory 2) I understand this is terribly annoying and I am working to fix it! We really appreciate the kind words as well- telling a story through the 'game mechanics' was our main goal and 'experiment' going into this jam (This is my first game) so it's wonderful to hear that other players picked up on it. As soon as I get home from work I'll review your game and leave my thoughts! Thanks again so much!

demn 2018-08-23 19:41

Well, for a first game, this is very promising, I'll follow your work and hope to see exciting new stuff :D ! Actually, having to go to another screen to delete the memory might be totally unintuitive, but this is an interesting narrative device ! See you :)

squid 2018-08-29 20:53

Do android sheep have electric sleep? Super cool aesthetic.

jordantanner 2018-08-29 21:18

@Uncannyvalley I've never really played text-based games before, but I have to say, the style of this one is really cool. I got a bit lost in the menus, I think it may be useful to have a bit more instruction there as far as possible commands. But pretty sweet! Love the cyberpunk immersion. I will come back and play some more after I rate a few more games. Solid entry!

occultone 2018-08-29 21:53

I love the amount of work that went into internal consistency and stylistics with the console, always a fan of console styled games. I had some trouble with the menus, I think something broke and I got caught in some kind of loop in the memories section so I wasn't able to get to deep in, and the delete function didn't seem to work.

blinkenlights 2018-08-30 18:19

Doing some last-minute rating, love the look and feel, although I had trouble navigating at first and wasn't sure what my aim was.

fmressel 2018-08-31 04:40

Very good entry! Love the aesthetic of the game. I would've liked to explore more of the system to solve the problems. I also would've liked a quick way to restart the game. Other than that, I enjoyed playing the game! Good job.

thislooksfun 2018-08-31 04:40

Great concept, loved the aesthetic. My only issue is that (SPOILER) it didn't seem that obvious to me that 3 and G were erroring because of a corrupted file, I thought that message was the memory itself. Aside from that, great entry.

ursagames 2018-09-04 13:55

This was a really neat game! I love seeing text based games in LDJAM entries! Loved the overall aesthetic for the game too. I played your game on stream and it can be seen at the start of this vod: https://www.twitch.tv/videos/300724241

uncannyvalley 2018-09-04 19:58

@squid Thank you! (I think they do, haha) @jordantanner Thank you for playing!- especially since you say you don't play very many text-based games. I was very curious to hear what the game would feel like to players without experience in that realm. I'm working on fixing up the menus and providing better sign-posting, clues, etc. @occultone I appreciate that! We really wanted to deliver an experience and you are right about the menus, we're working on that (and the bug) For now, deleting memories does not work in the individual memory screens themselves, only the Memory Systems screen. We'll get that fixed! @fmressel Thank you for the feedback! I'll definitely be implementing a 'restart' feature- I also wanted to add more clues, etc. into the system but ran out of time haha, you know how it goes. Adding more clues and better signposting/explanations will be our number one priority! @thislooksfun Thank you very much! We'll take that into consideration for our next update. Others have reported a bug with those memories and that might be part of the problem. @blinkenlights Appreciate that! We are definitely adding in more clues as to what the goals are, etc. and working on a way to give the player more exposition/story to work with. Navigation will also be addressed with some more descriptive menu options. @ursagames Wow Thank you so much!! It's great to hear about someone's experience but even more wonderful to SEE someone playing! I really, really appreciate the play and feedback! We're currently working on adding in more/better clues, more story, systems, etc.

And overall, thank you to EVERYBODY who played the game! It's amazing that even this many people took the time to check it out! It's very interesting- When I was making this, I thought to myself that 'selling' people on the text-based, console element would be the hardest part. I was totally wrong! haha. It appears that people really seem to be enjoying the feel of it, for which I am SO grateful! Hopefully soon we'll be able to update the game and fix all of the problems that player feedback brought up!