FoonLudum Dare ExplorerLD39 → Batterime

Batterime

By hadrien

View on ldjam.com

CategoryRankScoreCount
Overall1093.7321
Fun663.7821
Innovation1283.5721
Theme594.0521
Graphics714.0021
Audio543.7321
Humor2582.5219
Mood1603.3820

Comments

agecaf 2017-07-31 09:57

Fun little game! I like the attention to detail in the wall-jump particles.

michael-feldman 2017-08-02 19:02

I love this actiony style of platformer. It's fast paced and the levels are short, yet hard. This may well fall under the tough-as-nails category. Level design is nice and incorporates the theme beautifully. Aesthetics are clean as well. Good job!

zenmumbler 2017-08-07 21:02

Nice job having music, effects and a full set of levels in a compo entry. Good consistent style, only quibble is that the jump and nudge to just make it sections were a bit too tight. But I made it. Good work.

hadrien 2017-08-07 22:26

Thanks @Agecaf, @michael-feldman and @zenmumbler for your feedbacks! :)

grena 2017-08-08 12:03

What a nice idea! I love this kind of nervous platformer, it reminds me the well known Super Meat Boy :) The concept of having recharging platforms is very innovative and well executed, congratulations! And the overall controls / slid jump is well done. The music could be repetitive, but it gives a nice "hurry up" rhythm to the game and it hypnotizes me, so it's cool.

Some things that could be improved: - I didn't understand first that the battery was getting of when you were moving (I thought it was with time), so maybe in the game design/ level design you could introduce this concept? - It's too bad you can't jump while you sprint! - I feel the character (I love him^^) is a bit sliding even when you stop moving, so sometimes it's a bit hard to control

Otherwise it's a really nice small game with nice idea and very addictive, I finished it and just want more levels :)

cpv 2017-08-09 16:10

Wow! This game can give some drive. I really like how it sounds, the soundtrack is awesome, and nice sounds for little things. Interesting mechanics, and challenging. Haven't made it further than the second level, can't reach some platform above. Overall, very impressive!

ace17 2017-08-12 13:47

Excellent job! I played until the end, this was really hard, but fun!! LOL I just discovered, reading the comments, that you could sprint! OK, so fun fact: you can finish the game without sprinting :-) The music is uplifting and fits the fast pace of the game. The idea of "recharging" platforms is a really cool one.

random-storykeeper 2017-08-14 02:27

Good stuff. I played it all the way through. The graphics are pretty minimalistic, but fitting for a game of this fast pace. The music is quite repetitive, but I think the vibe of the track is suitable. The sound effects were really good, though.

At first, I had problems with losing power too quickly, but it seems as though running actually causes me to lose less power. Also, it was a bit confusing to know that the character could latch onto walls, but I guess you do figure this out pretty quickly if you just run into the wall many times. :stuck_out_tongue:

Overall, it was short but well done. One of my favourite entries so far. I do love fast paced action platformers.

antti-haavikko 2017-08-17 13:12

Good job! Really nice and simplistic art style. The style was super simple but spiced up by smart use of nice particles and image effects. I especially loved the floppy grabbing particle effect. Music and sounds fit the style pretty much perfectly. The menu didn't really fit the game aesthetically or functionally. Why require a mouse click on button when the whole actual game doesn't even use mouse at all.

batterime.png This part was pretty annoying. You needed to be very quick and precise right from the start to be able to catch the moving platform (without having to wait around for ages until it comes back). And the fact that the character starts in the air made me at least fail the timing of the jump there several times.

I think the fix for the previous issues would be to add a bit of a buffering for the jumpings. So if the player presses the jump button when not grounded, store it for something like 0.1 sec and if they land on that time window, do the jump immediately. Other than that, the controls were spot on.

~~By the way, after beating it and it returning to start menu, the button doesn't work anymore.~~ Guess I should read the descriptions of the games ;)

So just went back for another round to grab that screenshot and noticed that there is a running button. It was kinda useless or rather made not running useless. I think there should be some kind of downside to using it to encourage the player to not just keep holding it all the time. Maybe just having more levels with parts that would require more precise jumps/movements would fix it. And maybe even reverse the whole running function and make it default state with shift then making the character slower. That way it would go from 99% holding down a button and 1% not to 1% hold and 99% not.

kerdelos 2017-08-19 15:21

Wow, great game, I love how much you were able to polish it, the music's great, the graphics are cool ( above all the screen that darkens when you run low on energy ). Seems a bit too difficult sometimes, like you planned for just enough energy and if you make one mistake you're dead. Also it seems weird that if you press the key to move while jumping you consume energy but if you don't you still move but without consuming energy.

Anyway, that's the only negative point i can see, i really enjoyed playing this game, Great job !

kuz 2017-08-20 19:27

Really really great!!! There's nothing redundant! I like the gradation of complexity at levels :grinning:

belga54 2017-08-21 09:28

Great game. But it was so hard to do some levels, and I didnt get so quickly that I have to jump on the green platforms to recharge. Good art style, and I liked the music, especially the sfx of jumping.

huvaakoodia 2017-08-21 13:05

Simple idea, quality production. The music is great and the graphics good too. About the only nag I have is the player death particles. They look somewhat out of place.

Platforming with a thematic gimmick. That is a Jam classic, but as said works well here. I would have loved to play through some more levels. (Any chance for a post-jam level pack?).

Good work!

pcmaster 2017-08-21 13:52

Pretty hardcore! Good job!

sgt3v 2017-08-21 14:00

This was a very good one, challenging gameplay, good graphics and controls. Good job!