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The Walls
The Walls
By craigmc08
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.10 | 7 | |
| Fun | | 3.10 | 7 | |
| Innovation | | 2.00 | 7 | |
| Theme | | 3.50 | 7 | |
| Graphics | | 3.80 | 7 | |
| Audio | | 2.60 | 7 | |
| Humor | | 2.33 | 5 | |
| Mood | | 2.50 | 6 | |
Comments
lsummers
2018-08-13 05:47
Well done, well polished :) I like the menu and settings, UI work and the intro screen. I had some issues with the colliders, sometimes I couldn't fit between two things when there looked like more than enough space. And the dark on dark was a tad hard to see. But all in all, it was a fun and definitely playable game - well done.
Mines are not very visible. The perspective makes it hard to see if you will pick up an item (the camera probably should follow the ship), collide with a mine or hit the wall. Random generation can mess you up.
I have nothing more to add, i had the same issues like discrabied in the posted above. I want to give some extra :clap: s For the UI, very impressiv and the use of the Theme as very cool how you tied to the game play. For a game made in 48 hours ,this is a enjoyable game i give this game 27 :clap:s WP man
The hitboxes are bigger than what I expected. I died several times thinking I would pass. But that's maybe because I played too much danmakus. When the walls are close you can't pass between hazards. Very simple but it works. Decent graphics. The audio part is a bit poor.