manabreak 2023-10-03 13:00
This was lots of fun! Could use a bit more variety, but as a LD game, it had enough of it. :)
Foon → Ludum Dare Explorer → LD54 → InsideMe
By rollcreators
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 584 | 3.55 | 20 | |
| Fun | 457 | 3.55 | 20 | |
| Innovation | 392 | 3.55 | 20 | |
| Theme | 917 | 3.07 | 21 | |
| Graphics | 478 | 3.76 | 21 | |
| Humor | 807 | 2.37 | 18 | |
| Mood | 545 | 3.55 | 20 |
This was lots of fun! Could use a bit more variety, but as a LD game, it had enough of it. :)
Very good concept and take on the theme! The music was really relaxing to listen to and drawing to defend the player was so unique, the game was challenging as well since you had to analyze the map quickly so you know where to draw your lines to defend the character. This was a really cool game for the jam, good job!
I really liked the music and style of the game! At first I thought I thought I could lead my little friend, but in the end I was just shielding him. That I just had a touchpad available was also a little bit of a problem...
Overall I got frustrated quite fast because I couldn't predict or influence the route and combined with my bad controlls the circle in lvl 4 caused quite some fails. :(
Still a nice and round game tho! :)
Very cool game! beatifull graphics and music :)
The last level was very challenging. This is a fun game and a great take on the theme!
Very nice game. An unusual concept. It plays well enough. Alas though I have to admit that I couldn't complete the last level. It may have had something to do with me using a trackpad. The art is nice, and those little stag-things were really cute.
Good stuff :8ball:
Cool game! It was just a bit frustrating sometimes that the character would not go on the shortest path, i liked the bulls like creatures mechanics tho!
Nice game with cozy graphics, interesting concept and realizations of puzzles, i enjoy it a lot
Got stuck on level 8 for a while than figured I could draw a spring like shape followed by a long line to make the enemy only advance a little bit. It relied on the fact that the line would break after a while. The line breaking was the thing that I think could use more feedback for the player to understand whats going on, for example by lerping the color from white to red to illustrate that it's going to break. Still it doesn't explain why some line breaks and other don't.
I was a bit "scared" by the last level because I though the "multitasking" was going to be hard, but it turned out it was Ok and the interaction between the enemies made it simpler than it looked for me (maybe I got lucky).
quite challenging, or maybe im smooth brained, but i still beat it and it was quite fun, interesting enemies, levels and cool mechanic.
It is a hardcore one. Really enjoyed it. Nice! There are some problems like: - Death collider - sometimes I died through the white painted wall - Controlling antler monster is hard and often impossible, because is just goes into the wall indefenetly - Gameplay is very dynamic (sometimes too dynamic, in my opinion) - My working strategy was to spam blockers as fast as I can to stop spinning monsters and projectiles (and I was not able to use other strategies like zoning or controlling monsters, just spammed lines of paint on their path to slow them down)
But the game is very solid and fun to play.
Very solid game! Reminds me of something you would find on Addicting Games back in the day. My only comments would be that there's no real way to tell what path the character will take until they're already taking it, but otherwise loved the concept!
Pretty!
I like the art & sound, but the gameplay was a little frustrating. Not knowing where my sometimes suicidal player character is going to go makes some of the deaths feel cheap. I also felt like I had no choice but to spam-draw lines to cheese my way through some levels. It's not very clear when the walls I've drawn are going to be destroyed or hold an enemy or projectile back. I do like the concept to some extent.
I really liked the puzzle aspect, but it was kind of annoying trying to figure out how the lines worked in terms of physics and such. But I'm also bad at puzzles so that could be user error. I absolutely love the art style and love the look of the enemies.
Really cute UI, and I love the palette! The clouds are my favourite UI detail. I liked the freedom of drawing lines, and it actually was super fun! I also like how I can continue from any level and don't have to just start from the very beginning. On lvl 3 I realised I have to push my character to the final portal with my lines, in first 2 lvls it kinda just happened by itself ^^' Cool to see a variety of enemies, and their designs are really cool. Sounds you chose worked well enough for the game. Just wanted to write that gameplay isn't too hard (I write as I play) when I got to level 6 and started failing dramatically ;_; I think you have to be really fast with your lines/drawing. I like the exciting aspect of it, though. + Overall, for me it's a solid entry and a fantastic job for a 3-day game, especially made by one person! I liked it ^^
A fun and interesting little puzzle game. I overall liked it. Well done.