Foon →
Ludum Dare Explorer →
LD48 →
Echoes of The Underworld
Echoes of The Underworld
By lucas-felix and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.39 | 16 | |
| Fun | | 2.82 | 16 | |
| Innovation | | 3.14 | 16 | |
| Theme | | 3.17 | 16 | |
| Audio | | 3.53 | 16 | |
| Mood | | 3.78 | 16 | |
Comments
The echoing mechanic is super nice. the game has nice graphics, and good sound design. It feels close and claustrophobic. The limited visibility works to make you afraid of what it nearby. One thing is that, because there is no penalty to using the echo, you might as well use it over and over, which make it closer to regular vision. Cool entry, high marks on atmosphere for sure.
dzefris
2021-04-27 18:14
Interesting game. :)
You should add a title card so that your game stands out in the game list. One issue I encountered was that it seems that if there are a lot of echoes, the game slows down and the echoes don't "grow" enough to be useful. Another issue is that the echoes are slower than you so you can't really see in front of you when you need to move fast.
vknauss
2021-04-27 22:57
Interesting mechanic how it makes you stop to wait to see ahead. For the final chase I basically had to memorize which turns to do though since while running the echoes lag behind. I liked the graphics audio and mood too. One suggestion I have would be to make the "target" objects more obvious, for instance at first I avoided the ghost door because I thought it would kill me, and at the end I didn't realize the torch thing was the goal.
I like the echo mechanics, but it would be better if (specially for the last boss) the echo worked more as a "target", where you must use it to navigate through a maze, but using it gives your current position (and then you have to echo and move or otherwise you'll be hit). Dark Echo (I believe you know it, if not I really recommend it) is a great implementation of this idea. The art is gorgeous, and nice atmospheric music (could have more variations through stages to give more urgency to the game).
techsec
2021-04-30 02:43
This is a pretty interesting idea but it needs more stuff.
The graphics are really nice, good job
nice minimalistic colours and geometry) love that style
This is a great-looking game with a cool idea. And the audio is excellent; I especially liked the directional audio leading to the exit. Some of the mechanics I felt didn't actually work out all that well. Because the sound waves propagate at about the same speed as the player moves, you can't learn much of use from them while moving, but there's not much reason to stop because there aren't really any hazards to run into except the one bad guy. Perhaps faster waves with a cooldown would be interesting. I also didn't initially pick up that the torch was the exit on the last level, since it's not consistent with the other levels and doesn't even have the directional audio. I died once circling around it and would have again, except I managed to not pick up aggro at the start on that run.
Great idea and nice visual. Good work!
I thought the game had a super cool and eerie feel. Loved the echoing mechanic and the graphics/audio were great.