cptplastic 2022-10-02 04:45
Its coming along... 2022-10-01 23_44_16-10sec.png 2022-10-01 23_44_57-10sec.png DarkIn10sec.gif
Foon → Ludum Dare Explorer → LD51 → SANDMAN
By cptplastic
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 397 | 3.04 | 14 | |
| Fun | 450 | 2.58 | 14 | |
| Innovation | 339 | 3.04 | 14 | |
| Theme | 434 | 2.95 | 14 | |
| Graphics | 43 | 4.16 | 14 | |
| Audio | 22 | 4.16 | 14 | |
| Humor | 2.54 | 12 | ||
| Mood | 165 | 3.45 | 14 |
Its coming along... 2022-10-01 23_44_16-10sec.png 2022-10-01 23_44_57-10sec.png DarkIn10sec.gif
I seem to have some issues with the game, it stutters and doesn't seem to properly detect when I click on an enemy or on the way. Sometimes I get the red sword over enemies but most of the time I don't. Some time the character moves without me clicking or on things I clicked earlier. I also only get the "missed" after I died. The console displays a bunch of error: ``` ERROR: Nonexistent signal: storage_slot_item_changed At: core\object.cpp:1530 ``` The following error repeating several times ``` ERROR: Node not found: CountLabel At: scene\main\node.cpp:1382 SCRIPT ERROR: clear: Invalid set index 'text' (on base: 'null instance') with value of type 'String'. At: res://widget_elements/skill_slot.gde:76 ``` At the end (when I died ?): ``` WARNING: WorldEnvironment::_notification: World already has an environment (Another WorldEnvironment?), overriding. At: scene\3d\world_environment.cpp:40 ```
The character should never move without you clicking on it. I'm curious what you computer specs are if maybe I need to reduce some things?
Cool game. Agree with the idea that you should not move when clicking. Otherwise it feels good to shoot enemies. Good job!
seems to be a decentish game, however there is little explanation on how to play the game and the character seemed to move almost randomly when i tried to use it. However i love the audio and the atmosphere seems great on it. good job
Little hard to understand how to play. But sound and graphics are awesome!
Are we allowed to update the game with fixes? If I made it so movement is better would prob be considered a feature?
@thebmxeur @wrac4242 Thanks for pointing out this and @thebmxeur thank you for the screenshots I was able to fix 2 bugs because of them.
I think this game is an excellent concept and, in terms of atmosphere, is perfect in my eyes, the graphics and audio are brilliant. The shooting also feels really nice and I like the idea that you have to use the light from the enemies to survive the darkness.
As others have noted, moving seems to be quite difficult and I found my clicks were ignored very often. I'm not sure if this is related, but this error appears in the console constantly from game load, even if I'm not doing anything.
`SCRIPT ERROR: attempt_to_move: Invalid get index '0' (on base: 'PoolVector3Array'). At: res://character.gde:1178`
I'm not sure what RPG in a Box will allow, and it's not a massive deal, but it would be good if you can hide the console from the player for a potential final release.
All that being said, I really like what you've done here and hope you continue to build on it in the future!
@robeecodes thanks for the feedback. Yes! I can hide the console, I left it on incase people want to send screenshots as some have.
Awesome visuals and audio! That really brings the experience together and makes it feel like a complete game. The game had some issues with stuttering and unresponsive clicking like others mentioned, but it wasn't enough to stop me from playing the game.
One thing I'd add is a way to use the experience from killing enemies. Sure, it helps you kill them faster, but it'd be nice if you could unlock new weapons/skills/etc.
Regarding updates: yeah you can do it for bugfixes and stuff, just add a change log (listing the changes you made). If you're making major changes to the game, make sure you clarify that. People usually add a "Post-LD version" label or similar on like the menu screen and keep the original version up so people know which version to consider for ratings, and which one to play for the best experience.
@cptplastic I tried the new version and it ran much better, I was actually able to play. I still had stutter at times, it seems when several enemies moved on the same location (I forgot to check the console for errors, sorry).
Killing enemies that are on the same spot is a bit tedious because after you kill an enemy, the cursor change to the move cursor even if there is still an enemy under it. It takes a little delay before I get the attack icon again.
I didn't really get why I was losing health. Is it because enemies "look" at me ? There didn't seem to have projectile or other indication that they attack. I also didn't saw enemy waves every 10 seconds. The light fade out every 10 seconds but there didn't seemed to be more enemies every 10 seconds.
Did you made the music ?
@thebmxeur Yes I made the tracks and the menu track was donated by a sound guy. I think I have a way to fix that same spot issue. I'll work on that today it may require me to reduce the number of enemies and add some collision to them. Also, I ran out of time to make the attack feature I have it done just did not make the cutoff.
@ale I do plan to allow you to spend the sand to upgrade your skills. I should have scoped this a bit smaller based on the timeframe but its my first jam here so Ill learn. :-)
I added a few bug fixes that hopefully make it a bit smoother. I think in the released version I may redo the combat system so it's more fluid.
I had some issues with the input since you couldn't cancel movement after clicking a spot. I get the feeling that movement could have been done a bit more strait forward without pathfinding. Played until level 5. Nicely done!
I like the idea, sandman chasing away dreams is not something many people would think of, but I'm not sure how it works with the theme. You added a lot of cool features like leveling, but I feel maybe if you went the route of less features but higher quality features, the game would feel a lot more polished. Still a great idea and a good entry!