FoonLudum Dare ExplorerLD51 → Countdown Crusaders

Countdown Crusaders

By slothzilla-games

View on ldjam.com

CategoryRankScoreCount
Overall2093.8823
Fun794.0923
Innovation8782.9723
Theme2514.0023
Graphics3333.9723
Audio3573.5222
Humor6382.7321
Mood7293.2821

Comments

mbrezu 2022-10-03 19:45

Nicest game I played so far in LD51! A bit too hard for me (easier once I realized I could move), but it's one of the games I'll come back to and try to master.

Suggestions: - start with slower/weaker monsters - make it more obvious that the player can move (maybe allow arrow keys besides wasd)

werdnalt 2022-10-04 03:22

I enjoyed the risk/reward choices involved in the roguelike mechanics. After a while, it became tough to track the benefits of certain choices once I had a number of cards stacked up, so eventually I was guessing at what would be the least detrimental to the game rather than giving me the most benefit. Perhaps if there were different cards that would appear after a certain amount of choices have been made, you could scale up the power and add some additional interest once the first round of cards have cycled through. All in all, I enjoyed the art style and the experience overall!

yakkocmn 2022-10-04 03:24

Neat little concept, and I like the clock enemy designs! I'm not sure if it's a browser issue or bug on my end but the game starts to lag / slow down consistently over time, to the point that it's really awkward to play after around 10 cards. Also, I feel like the 10 seconds theme interrupts the gameplay too often. While player choice can be fun, giving a wider variety of upgrades and debuffs randomly every 10 seconds could have been an interesting alternative.

aes1 2022-10-04 03:32

Good all around game, the soundfx were good, the art looked cool. Nice :)

ubershmekel 2022-10-05 07:33

I got 900, 620, then 2380, but at that point the game got real slow and awkward. Maybe there's a memory leak or something? I really liked getting upgrades every 10 seconds. What a fun concept with cute characters. Thank you for the game!

slothzilla-games 2022-10-05 15:03

@yakkocmn @ubershmekel Sorry to hear about the performance issues! I'll do a little investigation tonight and see if anything is slipping through the cracks! Thank you for the feedback!

@werdnalt Glad you enjoyed it! Some kind of stats screen as well as more cards / more extreme cards as time went was something I wanted to do, though sadly I did not have enough time to implement. Thanks for the feeback!

slothzilla-games 2022-10-06 01:22

I've added a windows build to the Itch page for those who might have been having issues with the browser!

suicidalmango 2022-10-06 03:05

Great job! 1790. I had a lot of fun. But there was a point where after a while, my attack speed would cause the game to slow. May I also ask what engine this was made with?

slothzilla-games 2022-10-06 05:02

@suicidalmango Sorry to hear that! I'll double check that I'm cleaning up my bullet instances. It's made with GameMaker

roroto-sic 2022-10-06 08:57

love the graphics and the music ! it was funny to play :)

Capture d’écran 2022-10-06 105742.png

tommo 2022-10-07 15:28

Great game, kept making me want to play more and beat my score! Music and sound effects were nice and even though changing your abilities/the gameplay every 10 seconds could have felt a bit frantic it didn't seem that way to me. Kept it challenging in a good way!

spacecadet 2022-10-07 15:31

Really fun game. Balancing between the risks and rewards was satisfying and it never felt that I made really a bad choice no matter what I chose. I think it would benefit from full screen button or scalable resolution. At least I wasn't able to see the whole screen properly with my screens. Is there supposed to be limits to sides of the level or camera following the player. It was a bit awkward to walk off screen. Overall really enjoyable game. Good job!

simono 2022-10-07 15:32

The pairing of boost/nerfing on each card is a really nice feature and I really like the way it can change the feel of the game every 10s. Might be fun trying a forced countdown on that screen to increase the pressure and keep up the pace (I found myself taking time to reach each card so pausing the action) but concept works great, was fun to play!

adecon 2022-10-07 16:49

изображение_2022-10-07_194827363.png

I really liked the game. Shooting is well implemented, beautiful animation. The music matches the style in action. I also caught one bug that caused my screen to turn permanently red

natpat 2022-10-07 22:54

A really solid entry! I loved that the enemies were time themed. The animations, sound and effects made it very juicy and feel nice to play. The music was very fitting as well.

The main idea of new changes every ten seconds is an obvious one, but I love the contrasting cards making it a fun choice to decide what to pick. The different effects were interesting and varied, and it was almost never obvious which card would be the best, which was great. It made for a nice change of pace too, as otherwise the game could be too frantic.

More enemy variation and more card effects would be the only things I could think of to improve this - really great work!

Screenshot 2022-10-07 155052.png

rendow 2022-10-08 18:25

The negative effects of the cards are a clever mechanic that makes the decisions impactful. The gameplay loop is fun and the cards give a lot of variety to the game. Well done!

nightvision65 2022-10-09 03:56

Great game!The concept is common but you did it really well. Got 1000+ and the enemy spawn become insane, so I couldn't reach more.

danvil 2022-10-09 04:49

I like this quite a lot. Picking cards and shooting monsters complement each other well. Would really love if there wouldn't be a horde of monsters right at the beginning. It is also a bit confusing that both player and monsters can leave the screen. Sometimes you get shot from outside.

rage-paint-games 2022-10-09 20:37

I liked that all the enemies were time related - an homage to the theme. Though it did feel like the game was planned more for Side Effect or another similar theme instead of Every 10 Seconds, but you found a way to bend the game idea to the theme.

I found that upping my damage to kill enemies in 1 hit was the way to go for me. This only backfired when I decided to branch out into other bonuses. Felt gypped when I chose to shoot trees and they took 3x to get rid of when monsters were taking only 1. Possibly set HP for the trees too?

mrbamboo 2022-10-09 22:00

I played ... A LOT !

Don't know if it's a good score, but it's my best

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