Ten-Second Murder by lectvs 2022-10-04T02:36:06Z
This game is super impressive, I can't believe you did all of this in 48 hours! I always keep an ear out for good audio design, and I love the music and crunchy sound effects :)
Foon → Ludum Dare Explorer → Users → yakkocmn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Devil's QWERTY | jam | 118 | 4.06 | 4.03 | 3.66 | 3.68 | 4.58 | 4.42 | 4.09 | 4.15 |
| 2022 | 51 | Every 10 seconds | 👥 | Bearly Fishing | jam | 16 | 4.35 | 4.43 | 4.11 | 4.15 | 4.33 | 4.09 | 4.13 | 4.13 |
This game is super impressive, I can't believe you did all of this in 48 hours! I always keep an ear out for good audio design, and I love the music and crunchy sound effects :)
Really cute little gameplay loop, and good use of the theme! I do wish that the difficulty would scale a little bit faster, but I enjoyed the concept and I LOVE the dynamic music! There are so many variations of the day and night themes and the way they transition with the sound effects is lovely
Neat little concept, and I like the clock enemy designs! I'm not sure if it's a browser issue or bug on my end but the game starts to lag / slow down consistently over time, to the point that it's really awkward to play after around 10 cards. Also, I feel like the 10 seconds theme interrupts the gameplay too often. While player choice can be fun, giving a wider variety of upgrades and debuffs randomly every 10 seconds could have been an interesting alternative.
This is my favorite game in the jam so far! The pixel art is lovely, and the game crash mechanic is so cool! The way it turns a metroidvania into a speedrunning game where you have to memorize each path is really fun. Only small comment is I wish the reset button worked before the game crashes so I could reset early each time I messed up a route or jump, but super impressive overall! Love the music too :)
Love the aesthetic and unique take on the theme, and the time limit mechanic made it really tense and exciting!
This was really neat! I'm always a big fan of "solve an evolving puzzle as you go"-type games, and the audio and narration added a lot to the atmosphere (love those slick card dealing sounds). Like some of the other comments mentioned, I brute forced the first puzzle (that later gets revealed under the deck) because I overestimated how difficult it would be. I noticed lines and arrows pointing in different directions and got side tracked looking for some sort of connection there, and I think (if time had allowed) it would've been neat for the hint under the deck to add a third feature or flip the puzzle on its head. Great work!
Alright, I've only tried two games from this jam so far, but I have a feeling this is gonna be one of my favorites. Playing a tight-knit mini-metroidvania with that constant sense of discovery was a delight. The art is lovely, the level design is really solid and I got a big smile on my face when I managed to find a couple little tricks / skips to get past a room I was stuck on. Honestly don't think I have any critiques - super impressive!
Not only do you have a neat little card game here, but an adorable storybook art style, clean sound effects, and *dynamic music tracks for each level?!* Amazing stuff. (also, I love the little volume birds on the main menu screen)
Wow, this was super fun! Loved needing to balance movement and mouse drawing along with finding ways of earning the most points (like keeping stars and circles alive to collect their bullets as points). Did a couple runs and made it to 4th on the leaderboards (score of 13072) - didn't see the hint guide until afterwards but it felt great to figure all of them out on my own! The only thing that I felt was holding me back was that my arm was getting tired - maybe I shouldn't have played on fullscreen... 😎
@markais Dude, these boss fights are so fun - awesome work! I did run into a bug (not sure if this was from accidentally clicking out once or twice in non-fullscreen mode) but in addition to the leaderboards not showing up at the end, my drawings stopped inputting (mostly when i was drawing circles in the middle of the screen?). They'd just kinda get stuck and remain there - you can see it in the background of this photo. firefox_HBcP2GYRRI.png
Fantastic job! I'm always blown away by what people are able to make in just three days - the models and animation of the tanks feels especially impressive. I feel like I haven't seen a lot of "active" defense games before (a neat mix between strategic tower defense, bullet hell and bullet heaven) and I love the concept! Being an active participant incorporates a lot of neat ideas into the experience, like being able to compensate for the weaker side of your setup, having to run around and choose what upgrades to pick with limited setup time, and even being able to draw enemy aggro away from your base, turrets and oil drills by strafing around enemies or tanking hits close-range. Regardless of whether or not all these subtleties were intentional, this is a really great concept that I could totally see myself playing a more fleshed-out version of in the future (with more weapons, levels, the ability to control your own aim, etc).