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Zog's Hopeless Abyss
Zog's Hopeless Abyss
By ramza and FliQside
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 784 | 3.50 | 21 | |
| Fun | 897 | 3.26 | 21 | |
| Innovation | 1221 | 2.92 | 21 | |
| Theme | 1075 | 3.34 | 21 | |
| Graphics | 946 | 3.39 | 21 | |
| Audio | 407 | 3.63 | 21 | |
| Humor | 381 | 3.33 | 20 | |
| Mood | 487 | 3.68 | 21 | |
Comments
jag
2020-10-05 20:58
I am so conflicted on what to comment for your game! On one hand this game is so cheesy but on the other hand I actually found myself smiling and laughing the whole way. At the end of the day I enjoyed playing this! Thanks for the submission. I have one question though, is the game looping on itself? I went through a green portal and I seem to have returned to an earlier level. Can this game be finished?
Excellent work! I absolutely loved the textures. I also love the beholder hovering over the map. Very well designed!
ramza
2020-10-05 21:01
@jag Thank you for playing our game and for your feedback. Yes! You can beat the game. But if you do not find all three totems by the end, Zog will transport you back to the beginning and you have to keep looking for them in order to escape.
Impressive how well it has been to be a Jam! Good job!
sieghart
2020-10-06 01:21
Stuck in a loop literally. Good Job!
Great job! Loved Zog and his dialog!
jamster
2020-10-06 23:23
Really liked it, was super spooky. I would make the green portal things solid columns of light, it looked like fire at first and I was scared to go in!
conneli
2020-10-06 23:24
That was a blast! The platforming trials were frustrating but not unfair. Zog was a treat.
Interesting game! The puzzles were pretty cool, the platforming was tricky but not impossible, the sound is pretty good. I did notice that it was faster to move forward while strafing, if you wanna check that out. It'd also be cool to have some confirmation in game on what things do, like those glowing platforms and such. Other than that, good game!
Very good theming, I certainly felt the despair of being in the labyrinth, especially after I cleared a loop the first time. One thing I liked was the variety in the maps. One of my first thoughts was "ok, that was a neat maze, but I don't know how many more mazes I can take". But then in the 2nd one you introduce jumping puzzles right away, you read my mind.
Idk if other people know this but if you hold down shift, you get a run of sorts. This helps a LOT with the speed of the game, especially in later loops when you already know the general way to go. Nice touch.
Ultimately I couldn't find the 3rd shape, I was missing the triangle. I thiiiink it had to do with the sign that said "this is not the right way" but I didn't know how to get to the ledge. That sign could've been true for all I know lol.
Either way, it's a nice little world you built, I would've loved to beat it and shut Zog up!
Fantastic game, first I overlooked the cube. The mood, humor, atmosphere, all was very well done.
I really liked models, meshes, gameplay. Its good ! Dont forget check our game too, i think you'll like it ^^
The game was unpolished, but it was also extremely compelling and I played it through to the end. Very well done.
piscythe
2020-10-11 01:43
It's impressive how much stuff you were able to model - and how well you captured the feeling of a hopeless maze. I found all three shapes and got a blue portal, but I just ended up at the beginning and didn't know what I was supposed to do from there.