ratking 2011-08-22 14:31
The idea is great, but sadly I don't see much connection to the theme. :-]
Foon → Ludum Dare Explorer → LD21 → Cube Collapse
By martinf
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 36 | 3.84 | ||
| Graphics | 109 | 3.39 | ||
| Overall | 214 | 2.95 | ||
| Fun | 307 | 2.44 | ||
| Coolness | 311 | 1 | ||
| Community | 336 | 2.00 | ||
| Audio | 371 | 1.00 | ||
| Humor | 374 | 1.38 | ||
| Theme | 478 | 1.82 |
The idea is great, but sadly I don't see much connection to the theme. :-]
That's really slick (and you definitely have a screenshot advantage ;) ). I was hoping it was procedurally generated, though, and would keep zooming indefinitely. Very pretty.
@ratking: You're opening a cube to free what's inside. I think that qualifies as "escape". :)
Smart game ! And I agree with Martoon, this cube need infinite zooming levels !! ^____^
My mind was blown when there was a cube inside the cube.
Too bad that happened only once.
A "You Win" screen would be well-received, as I kept on clicking the sphere thinking the game was still on.
Very cool game, if you gave it a bit more polish it would be a great puzzle! Congratulations!
I second Martoon and all of them. So I guess that means I fourth them?
I like the concept but there's no feedback on how close you are to solving, which made me feel frustrated pretty quickly.
I am glad you like it :)
The plan was indeed to make it zoom multiple times and of cause have more than one level as well. I was considering procedural levels, but I think they do need a bit of design to control. Difficulty, pieces which almost look right, or correct pieces in wrong places, or even levels with a theme or certain visuals in the pieces and patterns would be tricky and time consuming to get right with procedural. However a tool that generates a board and a cube as a starting point would be very useful. When I get time I will make a few more levels, and add a bit more feedback. In game tutorial would also be good.
Is it allowed to just update my entry or should I place updates separately?
Could you post a non-web-player version of this? Based on other Unity games I have seen in this competition, the Unity web plugin cannot be installed on Linux, but a standalone Windows Unity game works fine on Linux using wine.
Was rather frustrating before I found the rotate controls :)
Here is a link to a standalone windows build as James Paige requested: martinf.dk/cubecollapse/CubeCollapse.zip
Sorry Andrew, I am aware that the game badly needs some ingame intructions.
Nice concept but it's really easy if you've read the description and understand what you have to do.
Polished the game, added instructions and 3 more levels, try it here: www.martinf.dk/uncube/
I liked it - agree with everyone (I think) that in-game instructions would have helped a lot. Would have liked more challenging gameplay, that's a good thing :)
Nice idea, although I was upset when there were only 2 levels. The difficulty was just right though :)
Fun idea, although a little too short. Very nice on graphics.
However, I don't see the source anywhere? This is a compo entry, right? :/ In your journal you write about entering the jam, and there's no source to be found, but I'm rating this as a compo entry...
Novel idea and gameplay, solid graphics. Nice work!