donutttt 2013-12-16 17:51
This was cool, though was it just the one level? I can't tell if I was doing it right or not :P
Foon → Ludum Dare Explorer → LD28 → Who cares YOGO?
By bukt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 53 | 3.58 | ||
| Theme | 55 | 3.61 | ||
| Fun | 60 | 3.58 | ||
| Humor | 89 | 3.24 | ||
| Overall | 104 | 3.53 | ||
| Audio | 126 | 3.35 | ||
| Graphics | 139 | 3.79 | ||
| Mood | 329 | 2.74 | ||
| Coolness | 1479 | 28 |
This was cool, though was it just the one level? I can't tell if I was doing it right or not :P
There are 10 levels :-) Try to tap `Next` instead of `Again` button.
The main mechanic is simple and fun, and the physics do the job well!
"Not Unity, never Unity" ? :D
Is link broken? http://flashader.ru/smth/wcyogo
This game is soo addictive, it's crazy. I can't believe something so simplistic can be so fun. Well Done, 5 Stars!
>Is link broken? http://flashader.ru/smth/wcyogo
I'm very sorry. Had an i-net connection problem. Works for now.
My score was 139. The game is fun, nice music, nice graphics, with sound for each collision between falling objets, it could be a funnier game :)
A great example of a good idea matched with excellent execution. Looks, feels and plays really nice.
Very nice game! I like this graphics so much!!! And I had good mood after it)Thank you, guys!
Cool mechanic with good music and very nice sprite graphics. I feel that you could have tried one or two more ideas with the 'remove one and let it all fall down' idea - maybe remove one at a time multiple times. i.e. remove 1 then let it fall, remove another let it fall etc.? Nice little score chasing game - you could really do something with this in the future I reckon. Could be a good mobile game. Good stuff.
Rated 5/5 on everything because I'm impressed! This is polished and very fun, and it gave me a cheeky impression, like Katamari Damacy. Thumbs up for coming up with something cool that totally respects the theme! This is awesome and I'm glad I found it
Nice idea. There should be some goal. Something I can base my score on. Like "You have to get x items to complete this level".
Well, the idea is really nice. But the simulation seems to go mad sometimes. Also first few levels are too easy and later ones are too frustrating (there isn't chance of perfect move). Liked the music :-) Final score on my first game: 164
Pretty damn good game. Loved the visual style, but sometimes I thought that items had a bit too much friction and were balancing in really unbelievable positions. But other than that great job!