FoonLudum Dare ExplorerLD35 → RainbowSnakeFail

RainbowSnakeFail

By qf

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CategoryRankScoreCount
Graphics5382.87
Innovation8302.40
Fun8912.27
Overall9512.07
Coolness190228

Comments

qf 2016-04-18 03:08

bleh

blinry 2016-04-18 23:40

I think it's cute! :) I like it when there are really many dots, flashing synchronously :D

qf 2016-04-19 07:23

Updated the source link (1 line to fix collisions), didn't update the playable version on itch in interest of the deadline. Still not much of a game without a win/lose state.

xanjos 2016-04-20 01:07

At least you managed to submit something in the end so I'd say that's a win any day :) Anyway, the game is actually quite fun and I liked the flashy/trippy/seizure enducing effects.

mountainstorm 2016-04-21 20:47

I really enjoyed it - theres a core mechanic hiding there which needs more exploration

digitaldude555 2016-04-25 12:48

You at least submitted, I think it might have been better to skip the compo and do the jam. My first ludum dare game was also unfinished and didn't really have much game play or goal.

zirconcode 2016-04-25 12:48

I liked the movement of the three thingies quite a bit, definitely the start of a cool mechanic =)

jin47 2016-04-25 13:00

So sad that you couldn't finish it. A death system could just be enough to add some value to the gameplay (like a moving thing to avoid or something like that). Continue like this, the concept was cool!

denycetm 2016-04-25 14:15

Needs that fail state. The undulating character was a bit confusing

qf 2016-04-25 14:44

Updated the itch version a few hours ago (collision and visual patch). Yes, needs a win/lose state. Thanks for the comments!

thommazk 2016-04-25 15:01

You've got something going on in here, I definitely think you should develop this further to see how it goes. :)

cynicalmonkey 2016-05-02 12:29

needed a little more to go on really, some in game explanation of the what, why and how of it all

david-cookie 2016-05-02 14:39

The visual is somehow attractive, and overall it's a pretty cool experiment for a project made in such a short amount of time! It obviously lacks some audio and an explanation/objective for this jam but.. I feel like you're onto something, and you could transform this proto into something glorious! Maybe a game like Flow could do the trick, or a drawing game, or a much more ambitious game based on this "character" (I love its movements!).