jprogman 2014-08-26 04:39
What version of Java do I need?
Foon → Ludum Dare Explorer → LD30 → BOLYGOK
By chaoslab
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 80 | ||
| Humor | 352 | 2.48 | ||
| Audio | 381 | 3.06 | ||
| Theme | 452 | 3.03 | ||
| Graphics | 518 | 3.00 | ||
| Mood | 520 | 2.84 | ||
| Overall | 540 | 2.98 | ||
| Fun | 548 | 2.74 | ||
| Innovation | 568 | 2.71 |
What version of Java do I need?
Unfortunately, I couldn't get the game to start. I can hear the music, but it just opens a window with a blank white screen.
There are some issues with it. Debugging and will post a comment when fixed version is uploaded.
I have fixed it. Did not even need a recompile was just a config file that needed correcting. Drop box updated. Enjoy!
(There are no sprite lists or sound effects so those errors can be ignored).
Old-fashioned game :) I liked the graphics, they make you feel like the adventure but the bubbles can bother after some time. Maybe a mysterious music help to get in the mood
I finished it right up to a point and got stuck. I can't seem to do anything with the chest in the attic. Unless I need another item, in which case I have no idea where to get that item.
Props for hand-drawn graphics, and the audio.
You do need the "green key" item, try examining at each location!
Great writing, well done!
I love the art and music! I just let the game run in the background for a little while just to hear that main track while browsing the web. The gameplay took me back a ways to my old Apple II+. Thanks for that!
Cool concept, but it seems to me like I should be able to use the green key to open the green door, but I could not. Maybe I missed something.
Thanks disease. The lock picks are required for the green door. :-)
This game reminds me so much of Myst! You've captured the feel of those games perfectly. I loved exploring and looking for items!
I liked the music, but the UI could use a bit of cleaning up. The disappearing/appearing navigation buttons were jarring, would have been better to just always have them visible, but maybe visually indicate that they are unavailable at a given time.
After peeking through the XML files, I figured out where the lock picks were, but I don't know what to do with the quantum rod.
@rustybroomhandle - You are welcome and thanks.
@ninjascript - Thanks, that is exactly what I was aiming for.
@ericdpitts - Critique noted, thanks. Not be too hard to made the buttons translucent and inactive when not an option.
@Dietrich. Nice one on looking at the .adven.xml (my adventure XML format). Hint: The quantum rod is used at a location too fix something (do not want to spoil it).
Ooh! Lots of bubbles!
I feel lost navigating through the game. Just going north, south, east and west isn't too informative and I often go the wrong way. Which is troublesome considering there are one way paths. :/ Nice game overall. Managed to finish it!
@LudusPactum - Thanks. Enjoyed making the music.
@TehSkull - Thanks. Used water soluble pencils for the art.
@jprogman - Nice one man! You get too hear the game completion music! :-)
Always liked this type of games. Remember cobra's arc snatcher or policenauts, by example.
I'm normally not a huge fan of text games, but this one actually held my attention for a while. Maybe it was the hypnotic particle effect thing? I did get lost a bit, and being teleported didn't help with that. I would love some kind of graphical map of explored areas. Also more work on the soundscape could really enhance the feel of this game. Overall, I really enjoyed it, despite what I was expecting to think. Good job.
Solid entry, I guess some scientists would point out a few inaccuracies here and there, but that would not be the first time a video game doesn't exactly scientific terms where they belong. ^^"
Aside from that, interface felt a bit clunky, though I guess it's understandable in that timespan (writing interfaces can really take much time); one thing I'd personally like to have is having North/South/West/East buttons arranged as directions they correspond to (North at the top, South at the bottom, West to the left, East to the right); that would make travelling more intuitive. ^^"
Bolygók? :D What a coincidence ;) Did you actually make the art with crayons and then scan it? Because it looks just like that! Nice, fitting music as well. Great job!
@Cudabear - Thanks. I wanted to create that feeling. :-)
@rustybroomhandle - Thank you for the encouragement.
@eruiz00 - Thanks. Remember "Island of Secrets" by any chance?
@Sunflower - Thanks for the critiques (gui code is always fun). Yes it is not exactly scientifically correct (also meant to be in the future).
@hungyg - Thanks. Bolygok is Hungerian for Planets. Yes the art is hand drawn and scanned. Color pencils (some being water soluble for that water color effect)
Cool game! Awesome music! I really enjoyed it, took me back to old text advetures time :D
I can't download this entry - Chrome states that it's malicious and blocks the download. (I haven't had this problem with any other Ludum Dare entries, or java or zip files.)
Nice game! The scenario descriptions are very well written, and the art style is great!
@Borgi - Thanks, used to have a copy of "Write your own adventure programs".
@Dry Tree - I had no problems using chrome, so not sure why it is not working for you (maybe try another browser?).
@hbocao - Thanks for the compliments.
At this point I am considering doing a similar but larger adventure game with player progress load / save (multi level / zone), more polish, more visuals and more music for the October write a game and sell it for a $1 compo.
What do you ladies and gents think of the idea? :-)
Definitely interested in what of "Ludumites" think of
Ignore that last line of the previous comment, was a mistake (pity we can not edit comments). :-)
haha madness. mostly i liked drawing in the bubbles and the handdrawn art, but the game itself was cool too. Didn't finish it yet.