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TechnoTumor
TechnoTumor
By suve
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 149 | 3.76 | | |
| Graphics | 378 | 3.39 | | |
| Theme | 669 | 3.11 | | |
| Overall | 829 | 2.94 | | |
| Fun | 840 | 2.71 | | |
| Coolness | 1730 | 33 | | |
Comments
Cool idea! Impressed that you went for an SDL-based RTS in such a short timeframe. Unit selecting worked OK, that was pretty cool.
Scrolling doesn't follow the world, so it's easy to get lost.
If this jam was maybe 2-3x as long, I think this could really be amazing.
Good groundwork - shame you ran out of time but it'd be a good game to continue working on and release. :)
Hi, I like the idea a lot and the graphics are cute! It's interesting to see your RTS space game, because we did one as well. But for some reason the controls didn't work properly, reaction was veery very slow. But I don't think it's your fault, it's just not working right on my laptop.
love the old school visuals, would like to see more of the game when it's done
I don't know if this is because I have a high-dpi laptop monitor, but the circles weren't being drawn in full (missing some segments). The actual user interface works really intuitively though, even if there isn't much to do.
ViliX
2014-08-28 10:51
The inverted graphics looks amazing! :)
Really cool, Love those minimalistic graphics
the
2014-08-28 11:13
I builded a lot of factories and made a lot of robots but finally did't find how to kill Happy Tribals. Also, not straight control will be nice for 2d rts like this.
eruiz00
2014-08-29 19:11
This is what this jam is about. Cool idea and theme interpretaton. Cool!
haha the art is great I love those trees so much you must finish this game!!